Author Topic: FF7 Question: Turning off Blinking  (Read 2781 times)

supercool330

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FF7 Question: Turning off Blinking
« on: 2008-01-02 12:54:35 »
Hello,

First off I am totally new to FFVII modding, so I hope nobody is offended by my n00bishness.  Anyway, what I want to do is make it so that the characters don't blink.  From what I can tell there are probably several approaches.  From what I read on the Wiki, whether or not a character should randomly blink is regulated by opcode 26, BLINK.  Reading through the character scripts of a few field files with Meteor, I have yet to find this opcode used. I don't know if this is because Meteor doesn't recognize it or if it is just used to prevent characters from blinking during a few specific events and it just defaults to 0 the rest of the time, meaning blinking is on.  What I would really like to do is make a change to the exe such that regardless of the state of the switch, characters didn't blink.  I don't really know how to do this, my understanding of asm is (very) limited. I'm not sure if this would be as simple as changing a few jumps or if it would be way more involved.  If that can't be done would it be possible to simply modify the field scripts? Borde also suggested another method involving "adding a small model to the begging of the RSD files list for the head bone", but I have almost no idea what that means, and I would prefer to stay away from the models and just change the exe or the scripts.  Thanks in advanced for any help =)

Synergy Blades

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Re: FF7 Question: Turning off Blinking
« Reply #1 on: 2008-01-02 14:06:49 »
Quote
I have yet to find this opcode used [...] if it is just used to prevent characters from blinking during a few specific events and it just defaults to 0 the rest of the time, meaning blinking is on.

Yep. Can't help you much other than that though, I'm afraid, so will leave that to others  :-D