Author Topic: Food for thought- Making battle scenes specific to each location  (Read 3080 times)

Furzball

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Is it possible to input more battle scenes and get FF7 to call them depending on location? May not work on world map but would work in towns and other locations. For example, in the reactors, if the characters are going down the large flight of stairs in the reactor and a battle happens, the battle ground will be from the stairs rather then the standard reactor battle scene.

I'm not proposing any projects or anything. Just a curiousity to think about.

nfitc1

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Theoretically it's possible on the PC version. It depends on the encounter group, though. Here's a list of things that one would need to do:

1. Add the battle background to the battle.lgp file. The last prefix there is sm__ (Vincent's Chaos) so you'd have to use files sn__ - zz__ for any additional backgrounds. That's a lot of potential there.

2. Create encounter groups for these exclusive battles. There's only a limited number of these available. You might have to use some dummied scenes for this. Proud Clod will do this easily (at least, as easily as possible)

2a. Within these new encounter groups, you'll need to change the background value for them in Proud Clod. The new values would be 6Fh - 131h, depending on the file prefix you used.

3. You'll have to change the field files to allow for the new encounter formations in these locations. I'm not sure how to do this. I think Meteor can do this. There might be another that claims to do this too. The absolute formation index value is explained here.

This is just theoretical. I'm not entirely sure how the PC decides which files to use, but I think it's sole based on the value of the background since it's not directly indexed.

It's likely impossible on the PSX version to insert new battle backgrpunds, but you can still change around encounters and formation backgrounds.

pyrozen

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while it may be possible, locations where the enemies are not on the same level as the players is not. The attack animations go in a straight line, so you would be attacking the air above them, or the ground below them. It would be neat if we could crack the battle scenes though. They are simple enough that even a basic redo of the models would be much better than the originals.

lee

Kuroda Masahiro

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It is possible to add in specific battle arenas, however, programs like Meteor can only make certain battles appear in a scene; not specific areas within the scene.

The only way to truly incorporate the specific arena would be to make a boss battle on the specific arena via a trigger or interacting with an added object that disappears after the battle.

(such as when you step on the staircase, the battle starts, or there's a person/monster blocking the path and you have to talk to them for the fight to start)

Furzball

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OHIC

Darn, cause if it was that would have been an idea for future things to input in a project. *shrugs* but still, triggers are interesting and still useful.