I have updated this project, please see first post for v 1.1.
I did want this to be part of Reunion R02, but it will have to wait for a little while. In the meantime, let me update you where this mod is at:
Very little has been changed since last time- mainly updates to stop it conflicting with the upcoming Reunion R02. This mod was going to serve as a temporary solution until NFITC1 and Obesebear's mod was complete, but it now looks like that mod will never be finished due to the enormous effort that would be needed altering assembly. For that reason, this mod is back in a more permanent fashion.
However, my assembly skills are not up there with the best. NFITC1, Aali and Dziugo (sadly AWOL), or someone else, may be able to solve the following issue I have:
In order to get the Knights of the Round Summons to stop flickering, I have created a rather sloppy workaround. See the download. Unfortunately, it seems that other models in the game suffer from this issue (the issue exists because I am using the pause variable, and in the original game (including PSX), there is a bug with models disappearing when pause is used).
At the moment, the only way I can stop these models disappearing is to add their function to the list of exceptions, the same as Knights of Round (which needed 13 function exceptions, one for each knight... sigh).
Surely there is a better way than this? Anyone?