Author Topic: FF7 loading issue  (Read 3245 times)

MyasmaFM

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FF7 loading issue
« on: 2010-06-21 01:43:17 »
First off, I am new to this site and to this game downloading.

YES, i did try and search for the answer, and I'm just having trouble finding it.


Okay, my problem:
I have played through the beginning of the game, and now am just leaving midgar to enter the world map. When i split my party and go onto the world map, it is black and says "Exte" or "Text". I am guessing that the field/world map textures or graphics aren't loading.

Some images load, such as the mountains and the midgar city, but the grassy walking area is black triangles.



Anyone know the fix for this?
« Last Edit: 2010-06-21 02:14:47 by MyasmaFM »

pyrozen

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Re: FF7 loading issue
« Reply #1 on: 2010-06-21 02:38:48 »
make sure that Aali's driver is being loaded properly. It denfitely is not working.

MyasmaFM

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Re: FF7 loading issue
« Reply #2 on: 2010-06-21 11:34:59 »
Since i'm a bit dumb when it comes to this, I'll lay it all out.
This is my opengl config settings.:


Quote
# ff7_opengl config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

Am I doing something wrong? As you can see, some things load up fine, and others won't. I know where Kalm is, so i ran there, and everything loaded up fine... its just the world map?
« Last Edit: 2010-06-21 12:04:38 by MyasmaFM »

BlitzNCS

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Re: FF7 loading issue
« Reply #3 on: 2010-06-21 12:04:35 »
The config file's fine- but the picture you posted is definately not 1400x900, and nor are external textures being displayed, so the driver isn't working at all. Try running FF7 as administrator or reinstalling Aali's custom driver and see if that helps.

MyasmaFM

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Re: FF7 loading issue
« Reply #4 on: 2010-06-21 12:22:41 »
I ran as admin, and it still did the same thing. So, i re-installed Aali's custom driver.

These are the settings in FF7Config:


Your right though. When i run the game and do a print screen, that is the size of the picture i'm given. Something isn't working with the driver?
« Last Edit: 2010-06-21 12:33:02 by MyasmaFM »

MyasmaFM

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Re: FF7 loading issue
« Reply #5 on: 2010-06-21 12:50:21 »
Thanks for all the help guys. I realized what my problem was. Somehow, i made 2 exact copies of the same file.. And i was making changes to the wrong one.

Fixed. THANKS AGAIN!