Author Topic: So, what do we know about the world map?  (Read 3094 times)

Kudistos Megistos

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So, what do we know about the world map?
« on: 2010-08-06 17:34:52 »
The search function isn't being friendly at the moment, and most threads relating to the world map are very old.

So, what (if anything) do we know about encounter data, dialogue and event scripting on the world map? Are we still at the stage we were at several years ago? I ask because I'm planning a hardcore mod and it would be nice to do the same kind of editing for the world map that one can do in the field.

DLPB_

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Re: So, what do we know about the world map?
« Reply #1 on: 2010-08-06 22:41:01 »
I edited the dialogue on the world map (as part of retranslation project) but I had to do it byte by byte with a hex editor.  The dialogue is found in world_us in a simple file 'mes' which has pointers.  Unfortunately, I haven't worked out out to resize the dialogue boxes...  that needs work.  Possibly the resize data is in the exe or in another file in world_us.lgp, it isn't in mes.

halkun

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Re: So, what do we know about the world map?
« Reply #2 on: 2010-08-07 08:00:59 »
from what I remember, the map is broken into a grid of 255x255 blocks and we were able to get to the references for each square, but the "model" that made up that  square was compressed and we couldn't alter it.

I don't remember anything else.