Author Topic: [FF7PC-98] Menu Reconstruction Mod (Discontinued, use Reunion)  (Read 33145 times)

Timber

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Re: [REL]Menu Reconstruction Mod
« Reply #25 on: 2010-11-10 05:56:23 »
I know you are hard at work on the FMV's, so you are probably going to hate me for this, but..

Bug report:



The equip effects aren't lined up with the abilities. The first 2 lines are ok, but as you can see, starts getting worse further down.

Also, PLEASE centre the contents of the Limit screen :P


DLPB_

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Re: [REL]Menu Reconstruction Mod
« Reply #26 on: 2010-11-10 06:49:01 »
I have now corrected that issue.  Thanks for the report.

The limit screen is already done for next release.
« Last Edit: 2010-11-10 07:26:44 by DLPB »

Costa07

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Re: [REL]Menu Reconstruction Mod
« Reply #27 on: 2010-11-10 09:45:42 »
Any clue when your gonna combine the menu and battle interface in one installer?

DLPB_

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Re: [REL]Menu Reconstruction Mod
« Reply #28 on: 2010-11-10 09:55:04 »
As soon as Kranmer finishes his battle mod.  Probably within 1 month.

DLPB_

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Re: [REL]Menu Reconstruction Mod
« Reply #29 on: 2010-11-12 01:39:58 »
New Release:

Menu Reconstruction 004

Really hope there aren't any mistakes here.  I tested my arse off, but you never know!  This installer should not have any false positives by Virus scanners.

REVISION HISTORY:

Next release:

I will now be working with Kranmer to complete the menu overhaul which includes Kranmer's separate battle menu mod.  This mod alters the main battle menu and battle arena menu.

004: 

1.  Fixed the mouse so that it is no longer considered an input device.  Thanks to Aali.

2.  Corrected numerous issues in the materia Check menu

3.  Corrected Status screen command box and command text.

4.  Corrected the cursor in dialogue boxes.

5.  Corrected Limit menu alignment with the options.

6.  Added dziugo and kruci's "Default Run" mod as option.

7.  Installer now has uninstall option.

8.  Installer no longer installs the readme, as it comes with the zip file.

9.  Character names are higher up next to the avatars.

edit:

For some bizarre reason, the dialogue cursor is still wrong with the original graphics.  I will sort this next time.  Everything will be fine when using Team Avalanche graphics though.
« Last Edit: 2010-11-12 02:43:46 by DLPB »

Timber

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Re: [REL]Menu Reconstruction Mod
« Reply #30 on: 2010-11-12 03:03:27 »
Thanks DLPB :)

Does the "Default Run" mod still have problems? Like the walking on slippery surface thing?
I always avoided using it, but if stuff is fixed, I would certainly want it on.

DLPB_

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Re: [REL]Menu Reconstruction Mod
« Reply #31 on: 2010-11-12 03:16:41 »
The default mod is not ours, so any bugs present with it in the past will be there.  I don't think it is possible to solve the slippery floor issue without altering game code.  So that bug will be there :)

DLPB_

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Re: [REL]Menu Reconstruction Mod
« Reply #32 on: 2010-11-14 21:53:37 »
Well, I am now working with Kranmer to get the battle mod finished.  He has done the bulk of the work and will be working separately on the FF8/9 Style battle menu (which I will also integrate as option into this installer, in time).

I will be working purely on 2 things:

1.  Normal game without the 9999 Fix
2.  Normal game with the 9999 Fix.

I will be making the alignment perfect, as in, same job I was doing with Menu mod.  Kranmer already has most the values I will need documented.  So, hopefully there will be a first release with the battle menu soon.

The FMV project may suffer slightly for a week or 2. But I will be doing that too!
« Last Edit: 2010-11-14 21:56:09 by DLPB »

AlbusJC

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Re: [REL]Menu Reconstruction Mod
« Reply #33 on: 2010-11-14 23:01:56 »
Well, I am now working with Kranmer to get the battle mod finished.  He has done the bulk of the work and will be working separately on the FF8/9 Style battle menu (which I will also integrate as option into this installer, in time).

I will be working purely on 2 things:

1.  Normal game without the 9999 Fix
2.  Normal game with the 9999 Fix.

I will be making the alignment perfect, as in, same job I was doing with Menu mod.  Kranmer already has most the values I will need documented.  So, hopefully there will be a first release with the battle menu soon.

The FMV project may suffer slightly for a week or 2. But I will be doing that too!
Don't forget to take a break too :P good job with all of this proyect  :-)