Author Topic: Making a single target spell hit multi targets without messing up the animation  (Read 3037 times)

Tenko Kuugen

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For example, the spells of the contain materia or full-cure ( turned into a stronger cure )
I know about the wiki, but I couldn't find anything specific on this ( or rather it is TOO specific, and I dont understand it )

If I simply go and make full-cure toggle to multi when an 'all' materia, the animation starts and the game crashes midways into the full-cure animations. If I do it with the contain spells, it only shows the animation of a random target being hit and then distributes the damage to every damage.

Now, I want to fix that somehow if thats possible ( theoretically it should )
I dont know what exactly causes the full-cure animation to crash the game when the whole party is hit by it. Aka, the animation is shown thrice, once on each character.
The contain spell should show the animation on every enemy ( just like ice2 does for example. I dont understand why that doesnt work )

nfitc1

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Because for Ice2 the animation has a "hit multi-target" script in it. Full-Cure doesn't have one associated with it. When it goes to center the single-target animation (which is all it has) and it gets three targets it whimps out and dies. You'll have to add an animation to allow for this. Don't ask me how, I'm not sure.

Tenko Kuugen

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Urg, for the time being I created two versions of 'full-cure" ( which is now 'prayer" and works at twice the power of cure 3 )

they are identical except that the first has the effect "perform action [] on allys of target in the same row"
as such, the first full-cure toggles a second one ( the one that doesnt have the 'perform' effect ) and I still get the same effect. It's an amateur fix, but well, the best I could do.