Author Topic: How to have it all come together in Kimera?  (Read 2360 times)

Roxas

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How to have it all come together in Kimera?
« on: 2011-02-05 21:23:41 »
I have to ask, how on earth does one have all the parts of a model come together properly in Kimera? That last step never works for me. I know how to divide a full model into the various needed parts (still refining my knowledge on it), and I know how to go about using multiple textures, adding groups and so forth in Beta PCreator v0.85b. Every single time I finish the parts and begin work with Kimera, a few parts work out (head, torso... the 'easy' ones), and I think "hey this time I've got it right!", the arms don't connect to the torso like they should, the parts of the feet need a ton of repositioning.... and so on.

I've tried to do it right, but there's hardly any guide to doing it, and the bits n' pieces I've found well... obviously aren't working for me. I found that placing the part I'm working on, in the center of the grid (using the center grid in 3DS Max) kinda works, a method I found by following how the pieces look in Kimera when I open the p editor.... but no matter what... there doesn't seem to be a "sure fire way".

I've been trying this for 4+ months. In those months of trial and error, I have improved greatly. I can obviously do most of it right.... I'm just constantly hitting a wall at the very end and that is quite frustrating.
« Last Edit: 2011-02-05 21:58:34 by Roxas »

obesebear

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Re: How to have it all come together in Kimera?
« Reply #1 on: 2011-02-06 01:40:57 »
It's not possible.  Just get used to having to adjust their size and position in Kimera.