Author Topic: how to change in battle music? (now this!) how do i make sephiroth playable?  (Read 4832 times)

itoikenza

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i made three .bin's from my hard copy of ff7 using magic iso. now i tried to repack the LIMTMENU.MNU into it but magic corrupted the thing. what prog. can i use to rebuild safely?   

Edit: i was able to rebuild successfully with cdmage... On to other limit break matters... Is it possible to edit via libre to have supernova's animation id and camera id's for All Creation? Please provide em'


http://forums.qhimm.com/index.php?topic=12062.0
kirkham7 successfully edited a command materia to have limit. Could you please tell me how (preferably master command's "throw" if too hard then just all instances of "throw" now if all instances are too hard then just the specific command value). Was it done via hex editor. Can you also tell me how to edit the starting equipped materia to have this one + others for all characters?

EDIT: still havent done this but i wanna ask something else about in battle music. could it be made to be the same as dungeon/overworld.
« Last Edit: 2012-04-04 12:39:48 by itoikenza »

Vgr

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Sadly, you can't use the Supernova animation other than the Sepher-Sephiroth battle. As for the music, I think it can be done with Makou Reactor.

itoikenza

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thanks for the reply but i dont have a clue of how to edit the music using makou!? but can you/someone help with the following... is there a patch to make flashback sephiroth controllable and useable in that slot that has vincent's pic?...
The slot that black chocobo mistakenly gives instead of real vincent?

sithlord48

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The slot that black chocobo mistakenly gives instead of real vincent?
what is this mistake you have found ?

itoikenza

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oh?! yes!! it's a major glitch when i edit available in phs for vincent. his name says seph. and has his equips. seph doesn't even show up in battle. but thats ok if there's a patch/ppf that'll turn that slot into a controllable vanilla seph. with invincibility and inf. mp and all...

Bosola

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That's not a glitch.

Sephiroth and Vincent share the same space in the character data map. The moment you name Vincent, Sephiroth's data is overwritten. You'd need another character to act as Sephiroth, or disable the field script that swaps the two chars.

As for playing with Sephiroth - you're going to have to disable his main AI script in the KERNEL, else you won't be able to control him.

Using Supernova as a limit? I'm pretty sure enemy attack animations are out of range for limit animation indexes, though that wouldn't stop you assigning a spell as a limit in the KERNEL (I'm not sure how reliable this is). But it's moot as the animation requires the 'swirling heavens' background to work, anyway. There's the Japanese supernova animation data on non-JP versions, which is supposed to be background-agnostic, but I'm not sure how to restore it.
« Last Edit: 2012-04-04 13:34:54 by Bosola »

itoikenza

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thanks. does pre battle script determine seph's invincibility?

Bosola

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Yes - that's correct.

The first 0x09 bytes turn on his Main Script, then the rest of the script turns on, in order, his infinite MP, infinite HP and immunity to all negative statuses.

itoikenza

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you know that immune status script doesnt protect in battle square.. I disabled it but immune to magic script still negates resist/regen. Also i cant seem to duplicate the results i had years ago of fighting with seph in battle square via joker gs codes!? one more, what do i disable to have vincent controllable after his transformations? just his main?
« Last Edit: 2012-04-05 12:39:50 by itoikenza »