Author Topic: FFVII Crashing On New Game/Continue Screen  (Read 1845 times)

Lord Bob Bree

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FFVII Crashing On New Game/Continue Screen
« on: 2012-04-25 01:51:06 »
after installing with Bootleg, the game crashes when going to the New Game/Continue screen.  a vanilla install works fine.


app.log
Code: [Select]
NFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1808
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

PitBrat

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Re: FFVII Crashing On New Game/Continue Screen
« Reply #1 on: 2012-04-25 02:53:34 »
There might be a problem with your video card and the high res textures.
Use Bootloader to configure the game to run in Safe Mode.
If the game runs in safe mode, then you can slowly enable features one at a time.

Post the first few lines of the Bootleg.log file.
The INFO section should be enough to determine your configuration.

DLPB_

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Re: FFVII Crashing On New Game/Continue Screen
« Reply #2 on: 2012-04-25 04:48:06 »
Also make sure DEP is set to add ff7.exe or disabled if using menu overhaul.

Lord Bob Bree

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Re: FFVII Crashing On New Game/Continue Screen
« Reply #3 on: 2012-04-25 18:57:19 »
Also make sure DEP is set to add ff7.exe or disabled if using menu overhaul.

Thanks, that seems to have been the problem, though it didn't need to be completely disabled.