I just don't get how anyone could like this game. (...) And I did get all the trophies and everything (except treasure hunter, I refuse to kill a ton of adamantoise and hope to god that they drop a platinum ingot just so I can upgrade weapons I never use).
I did the exact same thing. I completed the mark-hunting quest, but I couldn't be bothered to kill hundreds of turtles. But like Joe, I at least like part of FFXIII's gameplay. Battles can indeed be fun... ...Like DarkFang says, they're designed like puzzles - the only problem is, once I complete a puzzle, I have no interest to undo it and complete it again. Hence no replay value.
Even though I bet you paid $60 or $70 to get the game and so felt the need to at least complete it to get your money's worth, obtaining most trophies means you like it a little, no ? So you should get how some people would like it
(don't take it the wrong way yarLson, I like to be annoying by pointing small flaws in people's posts
- because either it's an oversight or you're a masochist).
Here is my love-letter to Square-Enix, by the way :
"Dear S-E,
I think FFXIII is too fast & furious for my tastes. When I play a RPG, I like to kick back and relax. But FFXIII's battle system prevents me to do that. Leave action-packed and over-the-top stuff out of my RPGs will ya, my loves ?... Another trend I notice is how the series gets more and more pretentious in its presentation as it advances. As soon as you boot up the game, just like FFXII, it reeks of this "
don't look elsewhere kid, you're now playing the ultimate video-game that will blow you away". Except neither FFXII nor FFXIII blew me away. They fell flat on their faces, so this conceit of yours makes you lose all credibility, lovely Squeenix. ...And look at those moves ! Such a jump ! And how she kicks the guard, so stylish and cool !... ...except it's not. What is this, Matrix ? My cat tells me this trend is old and ridiculous.
But back to the gameplay department. Easy on the random enemies' HP values my amour angels, they're way too high. It would also be nice if you didn't fill my screen with damage numbers : there are so many I can't keep track, and they end up being a distraction and staining the picture. The enemies' stagger and life gauges are the only things I look at in FFXIII, anyways.
This "damage number" issue also leads to another problem : my characters grow in strength, but I never notice it since I can never fight enemies from the previous chapters. Because I'm only looking at the gauges, I see no difference between the enemies at the beginning of the game and those near the end, since even though they have different HP values, they'll need as many hits to be taken down. Combined with the lack of a Defence and Magic Defence stat, this ultimately means that the leveling system is completely useless, kitty-kittens.
Fix everything my Qhimm friends and I mentioned in this thread, my deliciously sugar-coated baby-faces, and I'll happily buy that FFXIII-2 of yours.
Eternally yours,
AV"