Author Topic: How To Add a Two or More Texture In One Head ???  (Read 4337 times)

Akira Sendoh

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How To Add a Two or More Texture In One Head ???
« on: 2012-10-07 18:51:18 »
I know this is not the right place to ask a question
but i already search on this forum about my problem ..
And i think im hopeless :(

Does anyone know how to Add a Two texture in One Head ??
because i have a texture that have a closed eyes ..
then my friends say to get a perfect blink eye , i need to add a
Two Texture in One Head ..
0 - Texture for a Eyes (Closed)
1 - Texture for the Head

I am right ??
Im very noob at modeling ..
I wish everyone help me about this problem ..

Hope you understand me .
And Sorry for my bad english :P
« Last Edit: 2012-10-07 18:59:18 by Yuffie Kisaragi »

Vgr

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Re: How To Add a Two or More Texture In One Head ???
« Reply #1 on: 2012-10-07 21:04:21 »
You decide where to apply textures. You can have 2 textures, and apply them at the same place (so they have the same UV). Then you'll have to make them switch using the animations. In fact it's more complicated than that, but that sums it up. I could help you more in private, but indirect communication is not very good for that. You can send me a PM if you are interested.

~Vgr

whitERaven

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Re: How To Add a Two or More Texture In One Head ???
« Reply #2 on: 2012-10-08 02:04:46 »
Well I'm not sure if you still need this since vgr is willing to help you out,

but just incase check this it might help.



Haha, I was the same though. It's been years since I made any mods. I literally forgot how to make the model blink and port models. So I referred back to my own tutorials on this forum that I did awhile back when I was in high school. Thank god that qhimm keeps old threads. Surprisingly all my tutorials are still here, just that it's scattered everywhere. Anyway thanks!

Method 1

So from memory there was a proper way of doing this with Pcreator via texture Id. Let's use Tifa for an example.
The head model AAHB.p consists of 3 groups.

- Group 0 Is the head.p
- Group 1 is eyes plane
- Group 2 is the mouth plane

AAHA.rsd corresponds to AAHB and when you open it in notepad, you will have:

@RSD940102
PLY=AAHB.PLY
MAT=AAHB.MAT
GRP=AAHB.GRP
NTEX=2
TEX[0]=AAHC.TIM
TEX[1]=AAHE.TIM

The Ntex is the total number of textures and 0 is the eye texture. 1 is the mouth texture. So as long as you set it up the same way as the original, you will be able to blink correctly. So create a new line TEX[2]=custom.TIM name it whatever you named your tex file as and that will be the texture for the actual head.

So have your head model with eyes textured underneath and a plane overlapping it with the same texture file but umv to another area of it, ie closed eyes texture.

In Pcreator, change the field ID In relation to to the groups mentioned above.

Method 2

1. Import the plane for the eyes into kimera first and edit it's rsd properties.
Which is ntex=1 and the name of your tex file.


Found a Faster way with Kimera. Import eyes plane go to texture options > change texture

2. Add part to the bone ( So the head.p )
eg cloud is aaba.p and after attaching, a new file should be created within the folder named aaba1.p.
Edit the rsd properties.


Add Bone to part and go to texture options > add texture

Done!

I hope this helped!






Akira Sendoh

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Re: How To Add a Two or More Texture In One Head ???
« Reply #3 on: 2012-10-08 16:47:18 »
Okay i've done my problem about adding atleast two texture in one head :)
This is the texture id i set in my head model ..
Texture id 0 = Eye (Closed)
Texture id 1 = Head

I have a question ..
what if i add part to the bone another head ??
Can i still get a blinking eye ??

Sorry for my bad english :P