Author Topic: Give Fort Condor $$$$  (Read 8356 times)

xLostWingx

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Give Fort Condor $$$$
« on: 2013-04-14 02:59:26 »
Anything happen when you give Fort Condor funds for their war?  I haven't noticed anything whether I give them cash or not.


EDIT

@DLPB:  Oh really?  I see.  Well then they will be getting some of my cash.  Gotta make sure I get that Super Ball!  or you mean......they only fight without me when i am actually there.  I can still miss the battles if Im not coming to chill at fort condor?  lame

I think I've only ever managed to take part in every single fort condor battle in one gameplay once.  That would be a good mod, to alter the items you recieve for Fort Condor wins.
« Last Edit: 2013-04-14 03:13:37 by xLostWingx »

DLPB_

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Re: Give Fort Condor $$$$
« Reply #1 on: 2013-04-14 03:04:47 »
You can tell them to fight without you, and they then return items they have found on the battlefield.  I assume more money means they have more chance of winning.

nfitc1

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Re: Give Fort Condor $$$$
« Reply #2 on: 2013-04-14 11:50:45 »
My understanding all these years has been that for every 5000 you give them you can miss a battle and still get the reward. You can completely ignore the place for the entire game and still get the Phoenix materia so that's the only essential battle. IIRC that unless you make a trip back there at some pretty weird times you can fight in all the battles they claim to have fought.

xLostWingx

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Re: Give Fort Condor $$$$
« Reply #3 on: 2013-04-15 02:32:38 »
Yeah.  I'm mostly concerned with fighting enough battles to get the Superball.  I just never knew that you could still get the items if you gave them gil.  There are very wierd times you have to go back in order to fight every battle!

EDIT:  I save stated and gave em money and told em to fight it themselves.  No item.  I fought it, won, got item.  Am I confused?
« Last Edit: 2013-04-15 02:36:46 by xLostWingx »

nfitc1

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Re: Give Fort Condor $$$$
« Reply #4 on: 2013-04-15 03:38:44 »
Probably not. I know for a fact that the gil you give them has some part to play in how much they give you if you successfully defend the Phoenix for them.

Phantom Edit:
Thanks to Absolute Steve I think I know what the point is. If I'm understanding this correctly; If they have at least 3000 gil when a battle ends (right before the next one begins) then the money they have is reduced by 3000 and that battle is won. Your rewards are based on the number of battles you've won so if they "win" that battle for you then you effectively skip over to the next reward. So you can give them 3000 at the beginning and not fight the first battle. Then after Bottomswell (when the second battle starts) you go back and fight your first real battle. Since that's technically the "second win" you get the second prize. If they didn't have enough to win their first battle then that would be your first win and you'd get the first prize.

xLostWingx

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Re: Give Fort Condor $$$$
« Reply #5 on: 2013-04-15 15:20:45 »
Ok.  That is a lot closer to what my understanding of how the Prizes worked.  Because I missed the Magic Comb once and I was confused and Pissed Off!  The whole thing seems further complicated by the fact that sometimes you get "Tincture" and "Potions" that never appear in your inventory (or maybe the Tincture gives you an Ether or something) and there are series of battles that are impossible to be at Fort Condor for!  Bottom line seems to be, if you want a certain item, make sure you're fighting the battles yourself at the appropriate times/sequences.

Its funny...they can drop to 0 gil and apparently fight battle after battle yet Fort Condor still stands!  Should have the option of permitting Fort Condor to be completely obliterated if you offer no physical, tactical, or monetary assistance.  For me, I just need that Magic Comb at the beginning, the Super Ball mid-game, the Imperial Guard off the Commander in last battle, and the Phoenix.  Oh and Huge materia too...which huge is at Fort Condor anyway?  The Green one?

DLPB_

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Re: Give Fort Condor $$$$
« Reply #6 on: 2013-04-15 15:51:04 »
Tincture is a mistake by the localiser.  Ethers were localised as Tinctures on ff6 and so somehow, that entry was left in ff7 by accident (another example of the shoddy translation of 7).  I think it gives you 3 Ether.
« Last Edit: 2013-04-16 15:15:43 by DLPB »