I have been playing an early square game from the 1990s called "Another Mind". It a text FMV game and it has a bunch of files I'm trying to figure out.
The main one is the compressed TIM format or .TIZ
I have an example file It's located
hereThe name of the file is Kanji.tiz From what I gather it's the main TIM with all the kanji loaded into video memory on load and is used thought the game (as it is a Text adventure game). I picked this one because the kanji is 1BPP and I have a "snapshot" of it in PSX memory. (It's in the lower left hand corner)
![](http://i.imgur.com/pYIsWxP.png)
The file is obviously compressed with, I'm assuming, some kind of Lempel–Ziv compression due to it's popularity with Japanese and Squaresoft in general. (LZS/LZH) Most likely Lempel–Ziv–Stac. as Square obviously had a library already.
Bytes 0x00-0x05 seem to be a header of sorts (0x04 and 0x05 are double zeros, which is imposable with compression.) Strangely, running it though LZSCDec does produce output, but I think it was blindly decompressing and the end result gives me no TIM headers.
You guys want to help take a stab at it?