Alright, I guess it's time to discuss a new project.
What I intend to do is to make a new standard flevel for the use with '7th Heaven'. 
Here is what's done so far:
Version 1.01
Field		Author		Change
*EveryField*	Kaldarasha	New sizes for the characters
fship_1		Kaldarasha	Volume of Channel #2 to 0
fship_12	Kaldarasha	Volume of Channel #2 to 0
fship_2		Kaldarasha	Added sound 38 to Channel #2,position 64, Volume set to 80
fship_22	Kaldarasha	Added sound 38 to Channel #2,position 64, Volume set to 80
fship_23	Kaldarasha	Added sound 38 to Channel #2,position 64, Volume set to 80
fship_24	Kaldarasha	Added sound 38 to Channel #2,position 64, Volume set to 80
fship_25	Kaldarasha	Added sound 38 to Channel #2,position 64, Volume set to 80
fship_3		Kaldarasha	Added sound 464 to Channel #2,position 64, Volume set to 78
fship_4		Kaldarasha	Added sound 464 to Channel #2,position 64, Volume set to 127
fship_42	Kaldarasha	Added sound 464 to Channel #2,position 64, Volume set to 127
fship_5		Kaldarasha	Added sound 464 to Channel #2,position 10, Volume set to 78
nmkin_1		Kaldarasha	SoundFix Alarm
elevr1		Kaldarasha	StopSound Reactor
nmkin_2		Kaldarasha	SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX)	
nmkin_3		Kaldarasha	SoundFix Reactor & Alarm
nmkin_4		Kaldarasha	SoundFix Reactor & Alarm
nmkin_5		Kaldarasha	SoundFix Reactor & Alarm
smkin_2		Kaldarasha	SoundFix Reactor & Alarm	
smkin_3		Kaldarasha	SoundFix Reactor & Alarm
smkin_4		Kaldarasha	SoundFix Reactor & Alarm
smkin_5		Kaldarasha	SoundFix Reactor & Alarm
mds7pb_1	Cloudia		Added Barret throws money
niv_w		Kaldarasha	Young Cloud model
nivmin1_1	Kaldarasha	Young Cloud model
nivmin1_2	Kaldarasha	Young Cloud model
nivinn_1	Kaldarasha	Young Cloud model
nivinn_2	Kaldarasha	Young Cloud model
nivcl		Kaldarasha	Young Cloud model
trackin		Kaldarasha	Young Cloud model
nivgate		Kaldarasha	Young Cloud model
nivgate2	Kaldarasha	Young Cloud model + changes in the script to get a proper work of both Clouds without conflicts; changed Zacks turning to the masked Cloud soldier.
nivl		Kaldarasha	Young Cloud model
niv_ti1		Kaldarasha	Young Cloud model
niv_ti2		Kaldarasha	Young Cloud model
nivl_b1		Kaldarasha	Young Cloud model
nivl_b12	Kaldarasha	Young Cloud model
nivl_b2		Kaldarasha	Young Cloud model
sinin1_1	Kaldarasha	Young Cloud model
sinin1_2	Kaldarasha	Young Cloud model
sinin2_1	Kaldarasha	Young Cloud model
sinin2_2	Kaldarasha	Young Cloud model
sinin3		Kaldarasha	Young Cloud model
sinbin1		Kaldarasha	Young Cloud model
sinbin2		Kaldarasha	Young Cloud model
sinbin31	Kaldarasha	Young Cloud model
sinbin41	Kaldarasha	Young Cloud model
sinbin51	Kaldarasha	Young Cloud model
mtnvl2		Kaldarasha	Young Cloud model
mtnvl3		Kaldarasha	Young Cloud model
mtnvl4		Kaldarasha	Young Cloud model
mtnvl5		Kaldarasha	Young Cloud model
mtnvl6		Kaldarasha	Young Cloud model
mtnvl6b		Kaldarasha	Young Cloud model
nvdun1		Kaldarasha	Young Cloud model
nvdun2		Kaldarasha	Young Cloud model
nvdun3		Kaldarasha	Young Cloud model
nvdun31		Kaldarasha	Young Cloud model
nvdun4		Kaldarasha	Young Cloud model
nvmkin1		Kaldarasha	Young Cloud model
nvmkin21	Kaldarasha	Young Cloud model	
nvmkin22	Kaldarasha	New Model and script for Zack to unarm him when cloud is grabbing the sword
nvmkin31	Kaldarasha	Young Cloud model
nvmkin32	Kaldarasha	Young Cloud model
elmin2_2	Grimmy		Added Elmyra and Marlen on the later game + New text		
spgate		Kaldarasha	SoundFix
semkin_2	Kaldarasha	SoundFix
semkin_8	Kaldarasha	SoundFix
semkin_3	Kaldarasha	SoundFix
semkin_4	Kaldarasha	SoundFix
ship_1		Kaldarasha	SoundFix
ship_2		Kaldarasha	SoundFix
shpin_2		Kaldarasha	SoundFix
shpin_2		Kaldarasha	SoundFix
cosmobtm	Kaldarasha	Added sound 442 to Channel #2,position 64, Volume set to 50
cosmo		Kaldarasha	Added sound 442 to Channel #2,position 64, Volume set to 44
cosin1		Kaldarasha	Volume of Channel #2 to 0
cosin2		Kaldarasha	Volume of Channel #2 to 0
cosin3		Kaldarasha	Volume of Channel #2 to 0
cosmin7		Kaldarasha	Volume of Channel #2 to 0
rktsid		Kaldarasha	MoveDerectionFix
blue		Kaldarasha	Changed the model for Aerith to death looking one; Added a swordless model of Cloud when he finally kill Aerith :P
ancnt4		Kaldarasha	Changed the model for Aerith to death looking one
ancnt4		Kaldarasha	Changed the model for Aerith to death looking one; Added animations to Cloud for a sad look
las0_1		Kaldarasha	Volume of Channel #2 to 0
sininb34	Kaldarasha	Added Models for Zack to have the correct models when he is equipping himself with his sword
midgal		Kaldarasha	Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equipped Cloud)
I think it is better to release it as an iro file, so it is safer from the legal side and it easier to mod. However this way we have the problem, that it won't work with TS or other programs/mods which needs to make changes to the flevel, because every change will be overwritten by the iro file. So one way is to developed the programs so they change the flevel.iro file instead of the flevel.lgp or I (or somebody else) have to patch the flevel and implement the changes as an additional option, but this will blow up the flevel.iro file and every new mod must be first converted to it.
For the text I guess it would be a good idea to enhance 7th Heaven with a direct Text patch feature. So 7th Heaven would read the txt-files TS has created. This way it would be also easier to maintain different languages.
Edit:
I will implement this as an option, too.
FF7MusicPatch
This is a simple change in the script. The '#' means that I have added a variable to the field.
The other fields read these variable and if it's changed, then a music is played right before the
orignal field music. This prevents FF7Music for being mute for fields, 
when in the field before the music was set to silent. 
However, it doesn't fix the problem, which FF7Music has with volume ramping.
Field		
#junair
junin1
#spgate
spipe_1
#gaiafoot
holu_1
#gaia_1
#gaia_2
#gaia_31
#gaia_31
gaiin_1
gaiin_2
gaiin_3
#gaiin_4
gaiin_5
gaiin_6
gaiin_7