That's a shame, I can do a little hex-editing but I don't know the file architecture for summon animations at all so if it needed a complex fix then I'd be a little lost. Cheers for the heads-up, Meesbaker.
By the by, I looked into changing the index for a different animation but as luck would have it the modifier I needed hadn't been identified when this list was made:
Index range increase (PC) increase (PSX) description
000-037 0 0 Player-accessible Magics
038-047, 060-061 [not sure] 4E Summons
048-05F 36 36 E.Skills
062-0FF EC [not sure] Limit Breaks
100~FFF 4E 60 Enemy-exclusive AttacksAnyone have an idea of what it might be? I'm trying random numbers at the mo but not hit gold yet. I'm beginning to suspect my future has 50+ Quadded Bahamut-ZERO summon animations in it
