That's right, for some reason one of my games, Star Trek:Bridge Commander, now thinks that my Voodoo3 PCI is capable of Hardware Transform and Lighting. I can get a screen shot of the config screen showing what I'm talking about, but I've got no hosting for it.
Anyway, now you may be asking why it has it to begin with. Well, in truth, I don't have that ability. However, most newer 3Dfx driver sets have an option called "Geometry Assist", that only appears if you have a P3 or higher CPU. With the option enabled, it uses the SSE instructions of the P3 or P4 (and in the case of Amd processors, it'll use 3DNow! Instructions if the cpu supports them), to process the TnL a little more efficiently than straight Software-based TnL.
Anyway, as a side effect, the driver winds up reporting the V3 as capable of HW TnL, 'cause the Geometry Assist is trying to emulate that hardware ability as best as it can. As I said earlier, one game has already been fooled.
But regardless of whether or not its actually working, its still funny to see the game report Hardware TnL on a card that came out a good year or two before the GeForce (which, as you know, was the first card to truly have Hardware TnL.) 256 chipset.