I figured it out, anyway... if I am right, this should work.
{New physical accuracy
#Hit% = Accuracy_of_Attack- Target's_Evade
5DDD47 = 90 90
5DDD81 = 90 90 90
Old was
Hit% = ([Attacker's Agility / 4] + Accuracy_of_Attack) + Attacker's Evade - Target's Evade
And why the attacker's evasion should be part of an attacker's accuracy calculation is truly beyond me.