Author Topic: FF9(Steam) Movie Modding  (Read 8624 times)

patternjake

  • *
  • Posts: 12
  • .NET Programmer with over 10 years experience
    • View Profile
FF9(Steam) Movie Modding
« on: 2016-04-16 15:28:07 »
Hi guys, I've extracted all the movies from the .bytes containers in the StreamingData folder, ready to get work done.
Number one request on the steam forums is for the first MBG, the part where Vivi trips over in Alexandria while the children run around and the camera pans in.

The most evident problem with this MBG is that the characters running around are so pixellated it looks awful against the realtime 3d model of vivi and makes it very contrasting and just plain ugly. What would be the method of depixellating (or smoothing) these prerendered characters without affecting the rest of the image?

I've uploaded the Theora ogg for work to be done on it for your pleasure. If one of you guys can improve this video I can easily put it straight back into game. And watch the framerate, it's got to stay on 15fps to stop the game from messing up. Cheers, J.

https://onedrive.live.com/redir?resid=AB5014064C240947!24430&authkey=!AI5ffE-XsVo99lw&ithint=file%2cogg

peppy6582

  • *
  • Posts: 1
    • View Profile
Re: FF9(Steam) Movie Modding
« Reply #1 on: 2016-04-20 18:02:01 »
I tried to clean up all of the noise.  Didn't do any scaling or anything, should still be 15fps:
https://drive.google.com/file/d/0B9xUxjr7RhzYNFE4NFR5SVFSd2c/view

patternjake

  • *
  • Posts: 12
  • .NET Programmer with over 10 years experience
    • View Profile
Re: FF9(Steam) Movie Modding
« Reply #2 on: 2016-04-21 03:44:53 »
I tried to clean up all of the noise.  Didn't do any scaling or anything, should still be 15fps:
https://drive.google.com/file/d/0B9xUxjr7RhzYNFE4NFR5SVFSd2c/view
Thanks peppy, just saw this post. Going to test putting it back into game now. If successful, would it be ok to include this in the Cinna's Hammer (Mod manager) Catalogue? This would literally be one of the first proper graphical mods for it.
http://steamcommunity.com/sharedfiles/filedetails/?id=665484370

Fraggoso

  • *
  • Posts: 278
    • View Profile
Re: FF9(Steam) Movie Modding
« Reply #3 on: 2016-04-24 12:03:41 »
I converted the 15 FPS to a much more fluider 30 FPS version using avisynth.
https://onedrive.live.com/?cid=C52FE2188BAD82E8&id=C52FE2188BAD82E8%21422&parId=C52FE2188BAD82E8%21421&o=OneUp

I don't know what happens though if we replace it in game. Can someone try it out?

Edit:
Working Link -> https://onedrive.live.com/redir?resid=C52FE2188BAD82E8!422&authkey=!AHBfnOAR4A5MdCU&ithint=video%2cmp4

I also tried to replace it (after conversion to OGG). The Video plays but the engine is still forcing it to run in 15 FPS.
« Last Edit: 2016-04-24 17:22:05 by Fraggoso »

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: FF9(Steam) Movie Modding
« Reply #4 on: 2016-04-24 18:19:16 »
I converted the 15 FPS to a much more fluider 30 FPS version using avisynth.
https://onedrive.live.com/?cid=C52FE2188BAD82E8&id=C52FE2188BAD82E8%21422&parId=C52FE2188BAD82E8%21421&o=OneUp

I don't know what happens though if we replace it in game. Can someone try it out?

Edit:
Working Link -> https://onedrive.live.com/redir?resid=C52FE2188BAD82E8!422&authkey=!AHBfnOAR4A5MdCU&ithint=video%2cmp4

I also tried to replace it (after conversion to OGG). The Video plays but the engine is still forcing it to run in 15 FPS.

That was to be expected. The field scripts itself do need FPS FMVs for its timing.