Author Topic: Problem at the launch  (Read 2512 times)

levantine

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Problem at the launch
« on: 2017-01-06 21:38:47 »
Hi, i have a problem when i click on launch in 7th , there is my app :


[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

Tsuna

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Re: Problem at the launch
« Reply #1 on: 2017-01-06 22:13:59 »
Run the 7h heaven converter again.

EQ2Alyza

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levantine

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Re: Problem at the launch
« Reply #3 on: 2017-01-07 12:07:45 »
Ok i find the problem, all run good exepct one thinks...  battle model doesn't work (but field model work and other mods)

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000014] set music volume trans: 127->0, step=60
[00000079] END OF CREDITS!!!
[00000079] Entering MAIN
[00000079] set music volume: 127
[00000079] Exiting MAIN
[00000079] START OF MENU SYSTEM!!!
[00000143] END OF MENU SYSTEM!!!
[00000143] Entering MAIN
[00000147] Exiting MAIN
[00000147] Field Start
[00000227] INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.600000, frames: 1794
[00000906] Field Quit
[00000906] Entering MAIN
[00000906] Exiting MAIN
[00000906] Entering FRAME_INITIALIZE SWIRL
[00000906] Exitting FRAME_INITIALIZE SWIRL
[00000909] Swirl sound_effect1
[00000909] stop_sound
[00000909] End of Swirl sound_effect1
[00000988] Entering FRAME_QUIT SWIRL
[00000988] Exitting FRAME_QUIT SWIRL
[00000988] Entering MAIN
[00000990] Exiting MAIN
[00000990] [BATTLE] Entering FRAME_INITIALIZE
[00000990] [BATTLE] Scene# 300
[00000990] [BATTLE] Exitting FRAME_INITIALIZE
[00001050] [BATTLE] Begin main battle loop
[00001054] WM_CLOSE
[00001054] [BATTLE] Entering FRAME_QUIT
[00001054] [BATTLE] endof battle.
[00001054] [BATTLE] Exitting FRAME_QUIT
[00001054] Field Quit
[00001054] UNINITIALIZE DD


any idea?