Author Topic: Field texture problems with sword on clouds back  (Read 1525 times)

Exerminatormm

  • *
  • Posts: 1
    • View Profile
Field texture problems with sword on clouds back
« on: 2019-06-20 18:52:32 »
so, ive modded FF7 using Tifa's Final Heaven 7th Heaven Modding Tutorial, plus other additional mods, and when i finally got a sword other than cloud's buster sword, which is the mythril sword, its just a white model on his back, here is a screenshot; http://prntscr.com/o4iqhk i have searched for similar problems, but i couldn't seem to find anything, also i did some experimenting with the configurations, too
i will also post the profile details
Quote
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 0
Dynamic = 1

Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1

Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1

Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 2
save_point = 4

Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 0

battle models
ID: 16f1cc6b-2a1b-4d08-b454-8a840af9f1c7
Version: 1.43
models_aerith = 1
models_aerocombatant = 1
models_airbuster = 1
models_barret = 3
models_caitsith = 1
models_Chocobo = 1
models_cid = 1
models_cloud = 2
models_elena = 1
models_grunt = 1
models_guardhound = 1
models_hundredgunner = 1
models_motorball = 1
models_mightygrunt = 1
models_mp = 1
models_redxiii = 1
models_rude = 1
models_reno = 1
models_sephiroth = 1
models_soldier = 1
models_sweeper = 1
models_tifa = 1
models_vincent = 1
models_yuffie = 1

Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 1
models_cloud = 3
models_redxiii = 1
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1

Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 1
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 4
models_soldiers = 1
models_sweeper = 1

Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 1

Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 0
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1

Field Models - Non Player Characters 2.34
ID: 889b8654-f93b-4d0c-b187-600d71f1da30
Version: 1.0
models_base = 2
models_biggs = 2
models_jessie = 2
models_wedge = 2

Field Textures - yarLson
ID: 339ca282-645f-4053-83d1-de8777f8b1bc
Version: 2.3
field_bg = 0

Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 0

Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 1
cf = 0
dm = 0
isl = 0
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 0
sbo = 1

Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 1

Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 5
sound = 2

Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 1

Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 1
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1

Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 21
limit = 4

ef04b361-2178-42c3-a6ef-21ea10e59089_Remako HD Graphics Mod v1.0 - Pre-Rendered Backgrounds (field + char + minigames)
ID: a158d972-d4e4-48d0-85ee-bfddf1ed4418
Version: 1.0
remako_field = 1

Remako HD Graphics Mod v1.0 - World Textures (world)
ID: fa2ff866-ce95-4ed6-bea5-d6cfff859b5f
Version: 1.0
remako_world = 1

World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 1
cloud_world = 10
tifa_world = 3

The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 1
menu = 1
break = 0
hand = 0
nbb = 0
ncb = 0

World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 1
emerald = 1
ruby = 1
ultima = 1

World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1

World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 2

I'd appreciate it if someone who knows more about modding could offer some insight, thanks.
« Last Edit: 2019-06-20 20:11:54 by Exerminatormm »