Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)  (Read 410095 times)

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.0)
« Reply #500 on: 2025-05-20 09:19:38 »
Hello.
Yes, there has been problems with Alternate Fantasy for the past few days, since the latest release of Memoria. That version of Memoria (v2025.05.12) broke compatibility with a few mods, including Alternate Fantasy, and we had to update them.

So now, Alternate Fantasy should be compatible again, but you need to have everything updated: Memoria v2025.05.12 and Alternate Fantasy v6.8.
Alternatively, you should have no problem if you kept Alternate Fantasy v6.6 and Memoria v2024.12.04, but rather update everything.

x3000

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #501 on: 2025-06-03 03:46:21 »
Hello hello! I've come to report some anomalies in my playtrough since I've updated to Alternate Fantasy 6.8, (currently on memoria engine 2025.05.12)
randomly Zidane will cast Blizzard automatically on an ally, no idea why...

Also his "Windfall" animation seems broken now, he'll cast it as if it was a Fire animation instead of what it used to be. Any way I can fix this? these didn't happen in the previous version.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v6.8)
« Reply #502 on: 2025-06-03 12:33:21 »
It might be related to the SFXRework mode.
Alternate Fantasy is not fully compatible with the option "SFXRework = 0" since a long time, but these incompatibilities only get more and more important with each version. You need to have "SFXRework = 1" in your Memoria.ini for that kind of things.