Author Topic: How to Make Sephiroth a Controllable Character in Original PSX ISO?  (Read 55 times)

EditorMaster

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Hello everyone,

I want to ask about something specific in Final Fantasy VII.

I know that during the Kalm flashback, Sephiroth is in the party but he is AI-controlled and we cannot control him in battle. Most mods only work for the PC version or inject him using external tools.

But what I want is different:

**I want to control Sephiroth and make him a fully playable character directly from the original PSX ISO/BIN files. No 7th Heaven mods, no trainers.**

So specifically, I want to:
- Make Sephiroth controllable in battle (Attack, Magic, Limit Breaks, etc.).
- Have him act like a normal party member (in menu, equipment, materia, stats).
- Do this by editing the original FF7 PlayStation files (ISO/BIN) such as `KERNEL.BIN`, `SCENE.BIN`,STATMENU.MNU etc.
- Not just the flashback — I want him usable in regular gameplay.

**In short: I want to control and make him playable from the original file ISO/BIN.**

If anyone knows:
- Which files (kernel, scene, flevel) to edit exactly
- What tools to use (CDMage, WallMarket, Proud Clod, Makou Reactor)
- How to disable AI auto-control for Sephiroth
- How to assign him a player slot, menu access, animations, Limit Breaks
- Or if a PPF patch already exists (playable Sephiroth on PS1)

Then I would really appreciate any help, guides, or files.

Thank you!
« Last Edit: 2025-10-25 07:22:28 by EditorMaster »