Author Topic: Seeking Advice: Implementing Right-to-Left (RTL) Text Rendering in FF9 (Memoria  (Read 35 times)

Mahdi

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Hello everyone,

I am planning to start a fan translation project for Final Fantasy IX on PC using the  Memoria Engine.

However, I've run into a technical roadblock: my native language is written from Right-to-Left (RTL). Since the game's original engine and Unity context render text from Left-to-Right, simply replacing the text files causes the characters to appear disconnected and reversed.

I wanted to ask the community or theMemoria developers if there is an existing workaround, a specific C# plugin template, or any advice on how to hook into the text rendering system to support RTL layout and cursive character shaping.

Any ideas, guidance, or pointers would be greatly appreciated! Thank you in advance