Author Topic: Starting work on updating FF7 graphics.  (Read 4056 times)

Oddzball

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Starting work on updating FF7 graphics.
« on: 2005-01-26 03:32:52 »
Well, I was bored the other day and reinstalled FF7 on my computer. It really bothered me that the graphics looked kinda dated, so i figured why not update them? Now i was sure by now someone had done the hard work already and found a way to open LGP files for me, so I happen to come across this site. Anyway, i read something about you guys doing a remake, I dont really want to remake the old game though, Im thinking about starting by touching up the Flevels (Is there a specific name for these files?) IE Filters, sharpening edges etc. Then i was going to work on the Field models.

Now i mostly worked with Quake 3 (See the Spidermantc Total conversion if you want) but when started looking around at the model files i noticed a big difference. It seemed there was multiple "pieces" of model files lying around, but it was like, just an arm, so i am geussing the model is split up sorta like bones. Also, Where are the texures for the models? I found the eyes for the characters, but no textures, unless it is part of the .p files..

Anyway, I would like to call my project "Final Fantasy 7 Remastered" sorta like a remastered DVD, the movie is still the same, its just sharper and more detailed.

I hope to be posting around here more often in the future, thanks for all the great tools.

Oddzball

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Starting work on updating FF7 graphics.
« Reply #1 on: 2005-01-26 04:06:01 »
Oops, it appears cosmos will only import pallet changes at the moment..  Anyone know any other program i can use to import customized .BMP files in place of the older ones?

halkun

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Starting work on updating FF7 graphics.
« Reply #2 on: 2005-01-26 04:14:12 »
I aologize, but we don't offer you an easy way. You are simply going to have to read "Gears", open up the files manually yourself, change the data you want, then see if the new data is rejected by the system. You will probably, as we have, make your own toolset. These editing programs don't just fall out of the sky, we actually make them.

http://the-afterm.ath.cx/~halkun   <-----Gears

L. Spiro

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Starting work on updating FF7 graphics.
« Reply #3 on: 2005-01-26 06:43:35 »
I hope you aren’t planning to release this remastered remake.

L. Spiro.

Oddzball

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Starting work on updating FF7 graphics.
« Reply #4 on: 2005-01-27 03:07:29 »
Roger, i will probably have to make my own tools for that.

As for releasing it? Well i dont really know the legality of releasing it. You DO still need the original game for it to work, so technically i dont see WHY Square/Enix would have a problem, but then again, you never really do know. If they ever planned on making a remake of FF7 i could hurt their sales. I will have to think on that one..

In all honest I am just doing it because im bored. Coding and modifing quake 3 has gotten boring, I'm not really interested in any of the new shooters, and RPGs have always been my favorite game. Anyway if anything i will probably show some screens and stuff of my progress.

Oh, and i DO appreciate the tools you made and the effort you put into them BTW. I wouldnt say i was looking for someone to do the work for me so much as i rather believe in the "Work smarter not harder" edos. Im more of a graphics artist then a coder though (More like a Shade tree coder if you know the expression), so i prefer to skip the boring stuff when i can.

L. Spiro

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Starting work on updating FF7 graphics.
« Reply #5 on: 2005-01-27 06:37:07 »
Officially, it is just not legal to modify the content of their game, regardless of whether it needs the disk to play.

But the fact is that legality seems to be directly proportional to popularity.
If you expect your work to be popular, releasing it will get you a cease-and-desist.
If you expect no one to care, releasing it is pointless anyway.

I make projects of illegal nature all the time.
I have written programs to extract map files out of Perfect Darkâ„¢ and GoldenEye 007â„¢ and store them in my own format, for which I can then write converters for the sake of planting the maps into online first-person shooter games.
I have/had (maybe it has been deleted, if it is true that my hard drive in America died) a map pack of the famous maps from GoldenEye 007™ for Starsiege: Tribes™, and a few conversions under way to port them and some Perfect Dark™ maps into Unreal® Tournament 2003.

All illegal to some small degree, but released on a very small scale.
It’s all fun to do and I love to see the result.

But just keep in mind it can never be more than hobby work.


L. Spiro

Alhexx

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Starting work on updating FF7 graphics.
« Reply #6 on: 2005-01-27 11:07:54 »
Map convertors for Goldeneye and Perfect Dark? Yay! :o

Do you have some other tools for those 2 games?

 - Alhexx

L. Spiro

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Starting work on updating FF7 graphics.
« Reply #7 on: 2005-01-28 02:48:56 »
From what I understand my hard drive in America is on a downward spiral and may already be on its deathbed.

As I mentioned in my post, I may have already lost not only my maps, but my converters, too.

If possible, I will try to get my friend to see if he can get my hard drive working again, at which time I will download my stuff to this computer.

My Perfect Darkâ„¢ and GoldenEye 007 projects have been in the dark for perhaps two years now, but in fact I still wish to continue on them.
If I can not get my information off my hard drive again, I will remake them all.

I’m just waiting for a good first-person shooter game to arrive so that I have a reason to convert the files again.


L. Spiro