Author Topic: knights of the round table question  (Read 6186 times)

Krimson Hawk

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knights of the round table question
« on: 2010-06-26 18:19:35 »
I noticed nobody is working on summons because there's a lot of other projects under way, I'd like to work on summons and I've already extracted and separated each of the 13 knights in separate folders. I'm just not sure which modeling software would be best suited to working on it, would anyone be able to point me in the right direction?

Mako

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Re: knights of the round table question
« Reply #1 on: 2010-06-26 18:44:21 »
Blender is free I'd use that. Also you should watch Timu Sumisu videos on 3D modeling as he is one of the best here, Good Luck.

guitar_dudester91

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Re: knights of the round table question
« Reply #2 on: 2010-06-26 18:44:51 »
I have no idea how to answer your question, but I will die from craziness if I don't say it's just Knights of the Round, there's no table in the name.

Timu Sumisu

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Re: knights of the round table question
« Reply #3 on: 2010-06-26 19:14:15 »
its kind of a backburner thing for team avalanche, as we wanna go in chronological order in the game, but pick up blender, import them and have some fun. i think several of the knights are copies of eachother, or are at least similar.

Krimson Hawk

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Re: knights of the round table question
« Reply #4 on: 2010-06-26 19:38:34 »
I have no idea how to answer your question, but I will die from craziness if I don't say it's just Knights of the Round, there's no table in the name.
lol true i just can't help but add that I dunno why O.o I will refer to it as Knights of the Round from now on to preserve sanity ^.^

its kind of a backburner thing for team avalanche, as we wanna go in chronological order in the game, but pick up blender, import them and have some fun. i think several of the knights are copies of eachother, or are at least similar.
they are copies with different textures and different weapons. if I can get the main models done all I'd have to do is re-texture the others and remodel the new weapons for them.

*Edit*
Blender is free I'd use that. Also you should watch Timu Sumisu videos on 3D modeling as he is one of the best here, Good Luck.
I have watched it, twice actually lol I have it downloaded. I go back to it as a reference as well as watching character modeling tutorials for blender and 3DS max as well.
« Last Edit: 2010-06-26 20:05:52 by Krimson Hawk »

nikfrozty

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Re: knights of the round table question
« Reply #5 on: 2010-06-27 00:25:54 »
Have you started working on it? I'm pretty interested on the summons(at least someone started on it). Good Luck with your work man. :)

Krimson Hawk

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Re: knights of the round table question
« Reply #6 on: 2010-06-27 02:36:12 »
i've got the first knight imported but it doesn't display properly, I don't know if you've ever tried searching but there's no fan art or anything to use as a reference to remodel these guys, I DO have all 13 knights separated in each of their own folders now. the problem is when I convert the .p00 which is the entire model in kimera to .obj it errors and says there's too many parts.

*edit* I've watched a few tutorials on how to model knights in 3DS max, I may use that rather than blender. I'm having trouble with blender's interface, either way I'm gonna have to model these guys from scratch and use the original models as my reference. It could be a while before I have anything work I can post, I promise to give it my all though I'm even buying books on 3DS max 2010 to learn more.
« Last Edit: 2010-06-27 03:00:55 by Krimson Hawk »

Timu Sumisu

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Re: knights of the round table question
« Reply #7 on: 2010-06-27 03:17:42 »

Krimson Hawk

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Re: knights of the round table question
« Reply #8 on: 2010-06-27 03:36:57 »
there's no fan art or anything to use as a reference to remodel these guys

http://i103.photobucket.com/albums/m156/M0nst3rBass1st/knightsoftheround.jpg?1277608634
/facepalm. thanks

*edit* difficult to get clear images of all of them but it's usable, I'll see what I can come up with. maybe I'll model the final knight first, for the sake of sanity i'ma call him king arther, he was called that on wiki anyway lol

*edit* yet another edit, I made a mistake when I said .p00 file, that's just a summon .p file, the entire hierarchy for the knights is ".d". However I can't view that file the way I would a cloud .hrc file for example. Summon models seem to be made a bit differently, I'm gonna be trying to get some work done on it today. I'd like to get a [WIP] topic going for this soon
« Last Edit: 2010-06-27 14:10:41 by Krimson Hawk »

Krimson Hawk

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Re: knights of the round table question
« Reply #9 on: 2010-06-27 22:29:49 »


not enough to start a [wip] just letting everyone know I am molding a box model shape and then will begin turning it into the first knight of the round