Author Topic: Battle Animation Format  (Read 16774 times)

ficedula

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Battle Animation Format
« Reply #25 on: 2005-07-25 16:32:41 »
I know about some of those errors (it can't decode every model), but you should be able to view RTAA fine. That's Cloud's model, and I was using that to test...!

I'll certainly fix some of the problems, though, when I encounter them.

Naitguolf

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Battle Animation Format
« Reply #26 on: 2005-07-25 16:42:11 »
maybe because my spanish FF7?

another issue is: When you want to make png's from the model, you should choose what angle. Always use the front.

Contra

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Battle Animation Format
« Reply #27 on: 2005-07-25 19:54:16 »
Umm.... Is it just me, or does this viewer swap left and right 'pants' on a lot of models. That is, the length of Sephi's coat, Aeris' dress, Tifa's skirt, it has the left side and the right side swapped. Or at least both sides are rotated 180 degrees. on the y axis....

ficedula

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Battle Animation Format
« Reply #28 on: 2005-07-25 20:47:56 »
Rendering error? What rendering error? Look! A three headed monkey!

:P

New download in up (same place as before) with that fixed & frame offsets now taken into account.

Roxas

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Battle Animation Format
« Reply #29 on: 2005-07-27 05:21:44 »
Nice job L. Spiro! 8)



Nice job Fice! 8)

Can't wait to use it when some of the bugs are worked out. :)


 :-? My Zack sure does look weird! (result of Reunion's patch for char.lgp)