Author Topic: Battle model fixes!  (Read 3018 times)

ultima espio

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Battle model fixes!
« on: 2006-01-22 14:14:44 »
When you swap battle models around limit brakes don't work right?

Well, when swapping them DO NOTswap the ??AB's now whatever character you are playing as can use limits!

http://www.freewebs.com/ultimaespio/Battle%20fixes.PNG

Of course the anims are a little messed up but they are STABLE!

Borde

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Battle model fixes!
« Reply #1 on: 2006-01-22 14:47:06 »
I supose that this implies keeping the skeleton files and changing the P files. That's a good idea, but it has 2 little problems:
-There can be parts missing if you switch characters with a different number of bones.
-As you stated, the models of the parts can be misplaced. Well, actually this can be solved by repositioning and rotating the P models. I would suggest using Kimera to do so, but I highly suspect that the current version would produce an overflow error when saving.

Midgar

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Battle model fixes!
« Reply #2 on: 2006-01-22 14:49:38 »
^^ How promising! I can't wait to see your release!

ultima espio

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Battle model fixes!
« Reply #3 on: 2006-01-22 15:16:38 »
I'll release them all in on go as .ips format  tomorrow.

Only the Limit anims are screwed the others are perfectly fine! Give it a try!