Author Topic: FFVI (III) Hacking help  (Read 3746 times)

UltimaYoshi

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FFVI (III) Hacking help
« on: 2007-10-27 23:16:58 »
Okay, I started to experiment with FFVI and FF3usME642.
I am about to make my own boss, but I still have to figure things out.

First: Can someone give me a tutorial about battle scripts?
And second: How can I break the 65535 Limit?
The max HP and MP can´t go higher than 65535.
But I saw some boss enemies, who had higher stats in the million.

Help would be greatly appreciated. :wink:

braiden

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Re: FFVI (III) Hacking help
« Reply #1 on: 2007-11-16 21:47:12 »
Im not too sure about FF but 65535 seems to be the limit.

Maybe the game engine can use Factors. Such as 65535 as a Factor twice. or Powers?

But on looking, 65535 is 0xFFFF. Do they limit numbers above 65535 to be put in as Hex?

Sounds unlikely, but until such time as Square Soft ( I HATE Square Enix ) Releases source code, its unlikely we can really
make a large improvement on major game factors.

And the likeliness of Square Soft releasing source code, is as likely as Microsoft and IMB release OS/2 or Windows 3.1 Source code, Because it may be dead, but people could recreate Windows Vista with that sort of code.

Tsetra

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Re: FFVI (III) Hacking help
« Reply #2 on: 2007-11-16 23:27:53 »
This might be a question better asked at romhacking.net, as there are several individuals there familiar with this game's mechanics.

Chrisu

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Re: FFVI (III) Hacking help
« Reply #3 on: 2007-11-21 12:15:26 »
Seems like they use short variables for the HPs (16 bits, 2^16 = 65536).
So it would be hard to break that limit, you would have to modify the whole source code i think.