Author Topic: Anisotropic Filtering  (Read 2418 times)

dgp9999

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Anisotropic Filtering
« on: 2002-01-19 17:06:00 »
We all know about the inner workings of Bilinear and Trilinear filtering, but this new technique, anisotropic, I don't know how this works, it's not pixel averaging, correct?

Could someone enlighten me?

-Dan

ficedula

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Anisotropic Filtering
« Reply #1 on: 2002-01-19 17:19:00 »
I believe it's a type of filtering used to improve the visibility of textures when they're being shown at sharp angles. Not entirely sure how it works, though.

Reznor007

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Anisotropic Filtering
« Reply #2 on: 2002-01-20 01:13:00 »
It's basically the next level after trilinear. And the more samples you use, the better it looks. Geforce1/2 supports 8 tap, Geforce3 supports 64tap, and the 3dfx Rampage(never released) supported 128tap.