Author Topic: Remake, Battle System/ world exploration?  (Read 6627 times)

Furzball

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Remake, Battle System/ world exploration?
« on: 2010-04-06 04:41:34 »
Ok, say if there was going to be a remake what do you think the battle system should be like? Also what kind of world exploration type? For example, you can have a very rail like world exploration like CC or Open Ended like Kingdom Hearts. Of course it could always be something in between like FFX.
As for the battle system, would you want it to be like the original, based on CC, or a mixed system like how you got the choice in Dissidia?

Covarr

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Re: Remake, Battle System/ world exploration?
« Reply #1 on: 2010-04-06 04:50:24 »
A decent remake would keep the gameplay essentially as-is, only completely revamping the graphics and music. Not just HD backgrounds, but like, full 3D with a swiveling camera, but it would still need to play close to the same.

End of thread, I win.

sl1982

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Re: Remake, Battle System/ world exploration?
« Reply #2 on: 2010-04-06 04:59:40 »
Yup, he wins.

End of thread.

Colonel Ramsay

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Re: Remake, Battle System/ world exploration?
« Reply #3 on: 2010-04-06 22:22:39 »
How about not having a remake, as all SE will do is c.ock it it up.

sl1982

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Re: Remake, Battle System/ world exploration?
« Reply #4 on: 2010-04-06 22:36:42 »
How about not having a remake, as all SE will do is cock it it up.

If you didnt have a period in that word the filter would have made that statement that much funnier.


Furzball

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Re: Remake, Battle System/ world exploration?
« Reply #5 on: 2010-04-06 22:37:57 »
End of "to do or not the remake" arguement, Does it say anywhere in first post to discuss that. No. There are a bunch of other threads to talk about that on. Thread asks to discuss battle system and world exploration. Stick to that.

Covarr, 1 point no win. SL1982 & Ramsey; FAIL!

Colonel Ramsay

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Re: Remake, Battle System/ world exploration?
« Reply #6 on: 2010-04-06 23:40:53 »
How about not having a remake, as all SE will do is Hermoor it it up.

If you didnt have a period in that word the filter would have made that statement that much funnier.




I saw it and edited :P

Covarr

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Re: Remake, Battle System/ world exploration?
« Reply #7 on: 2010-04-06 23:50:36 »
End of "to do or not the remake" arguement, Does it say anywhere in first post to discuss that. No. There are a bunch of other threads to talk about that on. Thread asks to discuss battle system and world exploration. Stick to that.

Covarr, 1 point no win. SL1982 & Ramsey; FAIL!
Except what I said is that the only thing that changes is graphics and sound. That means EVERYTHING else stays the same, INCLUDING battle system and world exploration.

Although, I guess I could have answered it more directly: I think the world exploration should be the same as it was in the PSX version of FF7, except with a movable camera instead of fixed. The battles should be the same as they were in the PSX version, except with spell names changed to match Square's modern standards (such as Curaga instead of Cure3).

Mako

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Re: Remake, Battle System/ world exploration?
« Reply #8 on: 2010-04-06 23:56:33 »
End of "to do or not the remake" arguement, Does it say anywhere in first post to discuss that. No. There are a bunch of other threads to talk about that on. Thread asks to discuss battle system and world exploration. Stick to that.

Covarr, 1 point no win. SL1982 & Ramsey; FAIL!

Bringing up tired old arguments of "Fix my piece that I don't likeZ" -1 point for furzball, -1 for fail remark against the one guy (sl1982) organizing a mod team devoted to making FF7 look better. furzball - 2 points = Fail...That is all.

Furzball

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Re: Remake, Battle System/ world exploration?
« Reply #9 on: 2010-04-07 00:18:57 »
@Mako; I don't really care if he is organizing a mod team. If he doesn't have anything to contribute to a topic then don't post. "Yup he wins end of thread" is just simply rude. What you think that one person's opinion matters, let everyone else have their say before calling a close. I do like that Covarr is at least posting stuff that contributes to the topic rather then arguing with me about the remake or spamming up my thread. I also didn't say anything about not liking the exploration/battle system. I just opened a topic on gathering peoples thoughts on changes to it. I didn't even make my own standpoint on it.

@Covarr: I do agree with changing the spell names. I just think the whole mishap with it being cure,cure2,cure3 is cause they were rushing the game production and really FF7 is not a complete project. So Cure2 would be the test name of the spell before the team should have gone back in to change them.
Much agreed with movable camera. Just cause it would reveal more of the world that FF7 is supposed to be in. Plus I am hoping for a zoom feature so I can stare down tifa's chest in battle. :P

sl1982

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Re: Remake, Battle System/ world exploration?
« Reply #10 on: 2010-04-07 00:29:22 »
By stating that he wins I was inferring that i 100% agree with his opinion. If this was not obvious enough then I apologize, even though i feel no real need to. This is the internet, no point in getting bent out of shape over what others say. Its a waste of time.

Mako

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Re: Remake, Battle System/ world exploration?
« Reply #11 on: 2010-04-07 00:30:21 »
You are right furzball. I say we cull all of the I wantz a remake threads to one giant thread and then bring it to a close. That is my constructive opinion on the matter.
« Last Edit: 2010-04-07 00:31:54 by Mako »

Furzball

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Re: Remake, Battle System/ world exploration?
« Reply #12 on: 2010-04-07 00:39:00 »
By stating that he wins I was inferring that i 100% agree with his opinion. If this was not obvious enough then I apologize, even though i feel no real need to. This is the internet, no point in getting bent out of shape over what others say. Its a waste of time.

You're right. I do apologize for that part. I still feel it was rude to state that it was the end to the thread though. Plus it's probably because I mostly chat with forum nazi's that I have such strict rules on posting. Example, with the stating 100% agreement, do you have anything to expand onto the base of Covarr's statement?. Like how in the above I not only put that I agreed, but I stated the reason why I think we have numbered spells, and the reason I would like directional camera in game.

Again, I do apologize, raised to post on different standards.

@ mako, Well what do you mean by making it one giant thread? Cause if it is a mix on all the possible discussions on the remake then that would be confusing. I think what you mean is that we should have a board section on remake discussions. That way a discussion on "If or not Square should remake" does not get mixed up with conversations on "doing a fan remake", "What would be an appropriate battle system", etc. But it is all in one place so everyone can see it. We can also make a FAQ thread that'll point to these specific discussions.

sl1982

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Re: Remake, Battle System/ world exploration?
« Reply #13 on: 2010-04-07 00:53:30 »
I have no problem with things that do not break the feel and 'spirit' of the original. Directional cameras are fine, but should be locked at certain points like FF13 is (to hide treasures and whatnot). Names of spells dont really matter much as long as the function of them is the same. Minigames should have the same feel to them but maybe expanded controls (like chocobo racing). Other then that just modernize everything.

titeguy3

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Re: Remake, Battle System/ world exploration?
« Reply #14 on: 2010-04-07 01:01:33 »
I kind of thoroughly enjoyed the free camera in FFX. That was probably my second favorite aspect of the game..the first being that you could swap armor/weapons/players in and out of battle in real-time.

Although I do believe that the camera became somewhat fixed in certain areas where it was most convenient.

Come to think of it, who remembers the camera in GTA3? They implemented a bunch of different camera angles, one of which was even retro-GTA2 style. The camera would fly overhead and have an aerial view to make things look just like they did in GTA2.

An option to make the camera zoom out and give the exact same perspective as the original scenes would be cool for nostalgia purposes.
« Last Edit: 2010-04-07 01:07:19 by titeguy3 »

Furzball

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Re: Remake, Battle System/ world exploration?
« Reply #15 on: 2010-04-07 02:41:18 »
@SL1982; I do agree with you on things that break the spirit/feel of it. For example, Dirge of Cerberus, I could not enjoy the gameplay at all, but I did like controlling the camera, especially whenever you get somewhere close to a nostalgic scene. I'm not sure about the whole locking the camera to hid treasures bit. I think they should just make it so that the treasure chests hide in plain site. Like the locked chest in calm.

One bad thing I can see coming from this is square complaining (which I think they already have in one interview where the question about the remake came up)about all the 3d work in doing such a huge free roaming world. And one of the things I'll miss from the original is the beautiful artwork of the backgrounds. So maybe having a fixed camera and 2d backgrounds wouldn't be all that bad. Just an update to the graphics and details. Just make the scenes 3d for battles and movies.

Hmmm... one of those hard things I go back and forth on in my mind. I'm leaning more towards the fixed camera just so SE can cut corners on production and still make something beautiful. On the other hand full exploration is still pretty neat. I suppose SLFF7 just has to be my outlet for that.

Much agree with you on the mini games. I also think they should expand on the PMS/Cellphone options ingame. Not only call friends into your party but get more indepth look into their characters, relationships, etc. Remember how we would work for certain dating scenes in the game. Well something like a text msg session could make for more chances to make interaction choices.
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@ titeguy: I agree with you on liking FFX in that you could switch items and party members real time. It would be extremely helpful for say, if you equip certain sets of materia in a weapon or armor, and the game saved those presets with that weapon/armor, then it would be helpful in battle if you had to change strategy to switch to a certain weapon with the materia set you needed. Something like that. Plus a button in your inventory to unequip all materia to put back into inventory. Plus disequips them when selling the items.
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@no one in particular: Another thought I had is know how the party splits up. For example, in the final area when you split the party, depending on who goes where you get different items. Anyways my thoughts are that splitting the party during FF7 should have more worldly consequences. For example, they find certain items, gather information that they report in certain scenes or conversations, etc.

I'll admit, gone alittle off topic in a few sections of this post :P

ScottMcTony

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Re: Remake, Battle System/ world exploration?
« Reply #16 on: 2010-04-17 05:47:33 »
One thing I wouldn't mind seeing would be if the battle system were kept the same, but the bosses all rebalanced. As it is, it seems almost like "babies first turn based combat". Although the first time I played (and it was my first game with turn based combat), Sephiroth took me about 17 tries, I'd reached him with zero grinding, zero optional things, zero megalixers, one megapotion, no enemy skill materia, and probably a few other things. In other words, nearly the worst circumstances possible, and I still DID win eventually.
Not an issue with the PC release, and I'm with Colonel Ramsay on the idea of a remake, but if one did happen, and otherwise wasn't a bag of suck, I'd almost demand that.
« Last Edit: 2010-04-17 05:50:12 by ScottMcTony »

Nightmarish

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Re: Remake, Battle System/ world exploration?
« Reply #17 on: 2010-04-17 12:41:51 »
Just read the first couple of posts but in a remake i would like FFX battle sytem, where you can change party members by pressing R2.
I mean, in FF7 all party members travel together most of the time (i guess) so why not have such a system in FF7 too?

As for world exploration i like FF7 as it is. I mean, i found FFX a bit too linear when it came to world exploration, even the airship worked with coordinates, :/