Author Topic: FF7 movie fast problem  (Read 3878 times)

seph.89

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FF7 movie fast problem
« on: 2010-05-27 15:30:00 »
hi. I'm new here...and I'm sorry for my bad english  :-D

I read all topics but I don't find anything that can help me...
the problem is the movies...they are so fast (60 fps) es. the logo movie run in less 1 sec  :o

I have installed the game with:

- patch 1.02 official
- open gl 0.7.7b
- phoenix PRP
- AVALANCE High ress beta 9
- the movies are in the hd the original movies (320x224)
- i have install the ffdshow and disabled the truemotion

here my config of opengl

Code: [Select]
# ff7_opengl config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = textures/

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1680
window_size_y = 1050
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = on

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

and here the APP.txt
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; mpeg4/mp3 320x240, duration: 10.133333
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 320x224, duration: 14.533333
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 320x224, duration: 119.466667
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

the gameplay runs ok 60fps but the movies runs too fast...

but when I run the game without the custom driver the movies run ok...but logically the graphics are too bad  >:(

 :-D repeat sorry for my bad english
« Last Edit: 2010-05-27 15:32:55 by seph.89 »

nikfrozty

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Re: FF7 movie fast problem
« Reply #1 on: 2010-05-27 15:36:40 »
I think there's something in Aali's driver that makes the game run slower to 30 fps. But I think its only for the battle to prevent it from crashing or making the battles too fast. There's also another one for the snowboard. Try making those work and see if it affects the movies. Sorry if it doesn't work this is the first time I've ever seen movies that plays fast.

seph.89

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Re: FF7 movie fast problem
« Reply #2 on: 2010-05-27 15:39:56 »
I just tried to change the options (disable and enable) of minigame and battleswir limiter but nothing  ???

my pc:
intel i5 750
4gb ram ddrIII 1333 kingston hyperxx
geforce 260GTX zotac
MB: asus P7P55-M (with audio card integrated HD 7.1)
« Last Edit: 2010-05-27 15:42:31 by seph.89 »

nikfrozty

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Re: FF7 movie fast problem
« Reply #3 on: 2010-05-27 15:55:02 »
What movies are running fast?? Are you running the movies in the hard drive or in the cd?? And what movies are you running?? The ones that Grimmy made or the originals?? Also try running the games outside the game meaning run the game through quicktime or windows media player and see if it runs fast there. If it also runs fast there I don't think it's the game's problem but the videos itself.

seph.89

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Re: FF7 movie fast problem
« Reply #4 on: 2010-05-27 18:12:52 »
the movie are the logo of eidos and squaresoft and the opening... (I don't continue the game, I don't have the save of years ago)
are the original movies and is in the HD the movies are good if I open the FF7config and run the game in D3D or software the video and the gameplay start good but don't have the hi-ress and the other textures of opengl  :'( )
with windows media player the videos run perfectly

I'm running with winSeven ultimate 32 bit

nikfrozty

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Re: FF7 movie fast problem
« Reply #5 on: 2010-05-27 20:05:08 »
Your problem is really weird. Hmm I wonder what's causing it?? Will you check the fps of the videos you have cause its supposed to be 15 fps to run properly if its 15 fps sorry man I can't help you no more.  :-\

seph.89

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Re: FF7 movie fast problem
« Reply #6 on: 2010-05-27 20:44:43 »
in the proprieties of the movies the fps=15 ...

I'm the only one that have this problem good.... ;D

thanx for the support

Kranmer

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Re: FF7 movie fast problem
« Reply #7 on: 2010-05-27 20:49:34 »
it could be the way you re-encoded your movies, it may be a unsupported codec because if you look at your app.log it doesn't even show the FPS of the movies so it does look like it could be your movies, try reencoding intro into Xvid at 15fps and try again and it should hopefully work. or use your original movies (from your original CD's since the movies your using are not the original by the looks of things).
« Last Edit: 2010-05-27 20:51:35 by kranmer »

nikfrozty

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Re: FF7 movie fast problem
« Reply #8 on: 2010-05-27 21:12:48 »
it could be the way you re-encoded your movies, it may be a unsupported codec because if you look at your app.log it doesn't even show the FPS of the movies so it does look like it could be your movies, try reencoding intro into Xvid at 15fps and try again and it should hopefully work. or use your original movies (from your original CD's since the movies your using are not the original by the looks of things).
Wow I never knew running ff7 into ff7 is that hard.