I have made many background textures that I do not like. The textures look great, and also look great in game. The problem is that when running the game at high resolutions with all the buffering and 16x anisotropy and 32x SS AA I have forced on any 3d program I run, the points where textures connect are WELL DEFINED.
I dont care how seamlessly the edges fit together, or how tile-able the texture is, because when the game sticks them together, it leaves highly noticeable lines at every point they stick together..Just look at the floor in the bombing mission non opac battle scene(The one that you fight guard scorpion on) Also in scenes that dont operate like that, as in world map battle scenes, you can totally tell that you pictures are stuck together and copied around a 3d hemisphere over the top of the floor texture.
How can I combat this, I need these textures to work seamlessly together, so that you can't obviously see the way the game is putting these textures together. Its really bugging me.