I can't seem to get this driver to load.
App log says this:
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 392101824 FREE 392101824
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 480 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 480 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 480 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1360 H 1024 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 1024 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 1024 P 5440 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1792 H 1344 P 1792 RGB 1 BPP 8
DD MODE: W 1792 H 1344 P 3584 RGB 1 BPP 16
DD MODE: W 1792 H 1344 P 7168 RGB 1 BPP 32
DD MODE: W 1800 H 1440 P 1800 RGB 1 BPP 8
DD MODE: W 1800 H 1440 P 3600 RGB 1 BPP 16
DD MODE: W 1800 H 1440 P 7200 RGB 1 BPP 32
DD MODE: W 1856 H 1392 P 1856 RGB 1 BPP 8
DD MODE: W 1856 H 1392 P 3712 RGB 1 BPP 16
DD MODE: W 1856 H 1392 P 7424 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8
DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 1920 H 1200 P 1920 RGB 1 BPP 8
DD MODE: W 1920 H 1200 P 3840 RGB 1 BPP 16
DD MODE: W 1920 H 1200 P 7680 RGB 1 BPP 32
DD MODE: W 1920 H 1440 P 1920 RGB 1 BPP 8
DD MODE: W 1920 H 1440 P 3840 RGB 1 BPP 16
DD MODE: W 1920 H 1440 P 7680 RGB 1 BPP 32
DD MODE: W 2048 H 1536 P 2048 RGB 1 BPP 8
DD MODE: W 2048 H 1536 P 4096 RGB 1 BPP 16
DD MODE: W 2048 H 1536 P 8192 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 2:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: 34683468
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036623060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036623060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036623060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
10036623060f 127 = 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
Correct me if I'm wrong but that's software mode right? The only things installed are the game,
the 1.02 patch, this driver 0.7.1b, and ff7music (used just to get the app log, though I intend to use it when I get this working right). The only changes I made to the ff7_opengl.cfg were resolution 800x600 (I also tried 1280X960) and fullscreen = no.
ff7_opengl.cfg says this:
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = yes
fullscreen = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Yes I merged the ff7_opengl.reg.
ff7_opengl.reg says this:
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000002
I am running AMD Athlon 2.something (2.0Ghz) Ati Radeon 9600xt and Windows XP Home edition. In addition to this issue of the driver not loading, and possibly? related, is that after the train movie plays at the start the screen instead of showing the field or any characters jumping off the train goes black, I can still here the sfx and the dialog box saying hurry up shows. The field won't show up unless I hit OK to the dialog and then enter and exit the menu. It doesn't matter what version I'm using whether its a clean install or a 1.02 patched or anything it always happens. It also doesn't matter whether I have software or use the nvidia and either the riva (which causes the background to to look like ff8s with aa on) or the tnt. Any help would be appreciated greatly Ive so far spent over 12 hours working on this :/
*Edit*
The only things installed are the game, the 1.02 patch, this driver 0.7.1b, and ff7music (used just to get the app log, though I intend to use it when I get this working right).
In answer to the below question yes I am.
Also I found out why the screen went black at the end of the train movie... I had to disable the avi splitter (gabest) in klite. Apparently I forgot to apply the key words "black screen after train" to THIS sites search feature >.< Tho the movie slowed way down about halfway through and the music ended along with the guards showing up early. That may have been a random error due to my crappy computer running about 12 windows with at
minimum 5 tabs per window of Firefox tho... I'm going to test that now and see if this fix makes the driver load tho I can't think why it would make a difference.
*Edit*
The movie worked well this time, bit choppy no major slow down tho. The driver did not load.
*Edit*
I Found a post somewhere else with the same problem, tried his fix installing the visual studio c++ *Edit* 2008 (not v9.0
) *Edit* redist, unfortunately the fix he used didn't work. Also tried using the version 0.6.1 I believe it was that he said worked for him without it, that didn't work for me either, so I also tried 0.6.8 nada again.
*Edit*
Movies work. Driver does not, at all. Yes the driver is in with the ff7.exe.
*Edit*
I am stupified... it works now??? After reseting everything to default. Setting up the other mods I'm using ff7music, better characters, FF7AC icons... and repatching to 1.02. When I opened the ff7config to reset the registry stuff, I realized I'd forgotten to do that again so I did; and for shits and giggles tried the driver again... it works... go figure??? maybe I hadn't reuped to 1.02 after the second reinstall I thought I had... then again I haven't slept for uhh... awhile... so maybe the redist did fix it... I just dunno too tired to think anymore... but problems solved! yay! ZzZz