Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 768135 times)

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1725 on: 2010-03-02 19:00:53 »
Having an issue with the new driver already :( it did this a few times on the 7.3 as well



if i set it to run in a window then it's fine. But otherwise i get that. uhh sudo windowed? mode

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.4b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
[b]ERROR: ChangeDisplaySettings failed: The specified procedure could not be found.[/b]

INFO: Original resolution 640x480, window size 1440x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
ERROR: unhandled exception

Found the error! any idea why...?
« Last Edit: 2010-03-03 00:27:55 by hellbringer616 »

titeguy3

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1726 on: 2010-03-02 23:52:49 »
2 Errors since upgrading: Got a crash just after the battle swirl at the Guard Scorpion Battle & my intro FMV's didn't play.
Also got a debug error notification on screen that said "GLITCH: QPC is unstable" a little bit before the battle started (during the dialogue).
EDIT: The crash happens regardless of whether or not the battle swirl framelimiter is on.
Here's my configuration:
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Here's APP.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.4b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: QPC is unstable
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception

Here's a link to crash.dmp: link
« Last Edit: 2010-03-03 00:01:19 by titeguy3 »

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1727 on: 2010-03-03 13:51:39 »
hellbringer616: For some reason it was not able to set the fullscreen mode you requested. It doesn't handle this very gracefully, but there's nothing I can do to make it work if your driver/monitor is not able to use the resolution you have specified.

titeguy3: The glitch message you got is completely normal and unrelated to the crash, it should problably be changed to an info message though since it doesn't really cause any glitches. The crash on the other hand is a bit peculiar, for some reason it's trying to use a texture that doesn't exist anymore, and I couldn't reproduce it. I hate having to do this again with this version, but the workaround is (as always) to disable fancy_transparency. The reason your intro movie isn't playing is quite clear though, since ffmpeg got the following from eidoslogo.avi; duration: 0.066667 (that's seconds), frames: 1. I will add a notice about the new ffmpeg version in the changelog.
« Last Edit: 2010-03-03 14:05:57 by Aali »

Jaitsu

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1728 on: 2010-03-03 16:28:28 »
YAY NEW RELEASE

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1729 on: 2010-03-03 16:45:44 »
Im also having trouble playing video's. i am using titeguy3's videos from his patch and the sqlogo doesnt play at all (just skips and the app.log doesnt even mention sqlogo.avi) and the opening.avi appears in the app.log but all i get on screen is a black screen (no video or sound and no error just a black screen).
Code: [Select]
EDIT- forgot to post my app.log
INFO: FF7/FF8 OpenGL driver version 0.7.4b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce 9600 GSO/PCI/SSE2/3DNOW! 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
« Last Edit: 2010-03-03 17:49:50 by kranmer »

therage800

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1730 on: 2010-03-03 20:55:37 »
I love your old driver but this new one is nothing but problems...

1. Movies don't work and I have the latest version of k-lite installed.
2. I get an in-game error saying Error: libpng_error: Read error
3. I get a windows error "ff7.exe has stopped working" after choosing quit from the menu.
4. I get an in-game error saying GL_Invalid Operation

App Log:
Code: [Select]

LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

ff7_opengl.cfg
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Tekkie.X

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1731 on: 2010-03-03 21:36:17 »
Number 3 is caused by having FFVII in compatibility mode, game works fine for me in XP and Vista without needing it turned on.

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1732 on: 2010-03-03 23:37:07 »
You're right about the resolution Aali. Changed it to 1280x960 and it works perfect. then changed it to 1920x1080 and your scaling fix works like a charm!

Other then the above mentioned bugs the driver works for me now :-D

therage800

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1733 on: 2010-03-04 03:55:19 »
Number 3 is caused by having FFVII in compatibility mode, game works fine for me in XP and Vista without needing it turned on.

Didn't work. Besides, it worked before the new driver...

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1734 on: 2010-03-04 06:22:44 »
I love your old driver but this new one is nothing but problems...

1. Movies don't work and I have the latest version of k-lite installed.
2. I get an in-game error saying Error: libpng_error: Read error
3. I get a windows error "ff7.exe has stopped working" after choosing quit from the menu.
4. I get an in-game error saying GL_Invalid Operation

App Log:
Code: [Select]

INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717

ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

1. You have the same now-broken version of eidoslogo.avi, my guess is that "rawvideo" is not a very reliable format. If you're having problems with sqlogo.avi too that could be worth looking into.
2. You're missing a texture, in this case clf_lg. Since it's not a valid .tex file the driver tried to load it as a .png instead, which of course failed since the file is broken or doesn't exist.
3. Can't reproduce this on my end but if you don't get the same problem when you kill the game with alt-f4 the driver is probably not to blame.
4. The applog you posted does not show this error, and it's missing the important information about your OpenGL renderer. A complete applog with or without this error (preferably with) would help a lot.

obesebear

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1735 on: 2010-03-04 07:26:02 »
So what exactly is it thats wrong with the millisecond eidoslogo that is causing a problem?  I can easily create a new one.

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1736 on: 2010-03-04 07:53:40 »
i think there might have been a little misunderstanding. the eidoslogo.avi from titeguy3's patch is a 1sec video so this isnt a problem. Replacing eidoslogo.avi with the original sorts that but the real problem is videos after eidoslogo.avi dont seem to play no matter what settings i use, all videos just appear to go black.
so basicly what happens from start to finish is.
Edioslogo.avi plays, sqlogo doesnt, main menu appears, click on NEW GAME then opening AVI goes to play and you hear 1 sec of audio then black screen and no audio for ever (well for over 5mins since i didnt wait any longer then that)
and even if you load a save and try to go to the ropeway and play the u_ropein i get a error on screen saying movie file cant play and the game goes black forever.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.4b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce 9600 GSO/PCI/SSE2/3DNOW! 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 69
reading midi file: SADBAR.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 42
reading midi file: COREL.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
ERROR: couldn't open movie file
set music volume trans: 127->0, step=150
MIDI set volume trans: 127->0; step=150
MIDI stop - OK
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

therage800

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1737 on: 2010-03-04 08:16:35 »
I love your old driver but this new one is nothing but problems...

1. Movies don't work and I have the latest version of k-lite installed.
2. I get an in-game error saying Error: libpng_error: Read error
3. I get a windows error "ff7.exe has stopped working" after choosing quit from the menu.
4. I get an in-game error saying GL_Invalid Operation

App Log:
Code: [Select]

INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717

ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

1. You have the same now-broken version of eidoslogo.avi, my guess is that "rawvideo" is not a very reliable format. If you're having problems with sqlogo.avi too that could be worth looking into.
2. You're missing a texture, in this case clf_lg. Since it's not a valid .tex file the driver tried to load it as a .png instead, which of course failed since the file is broken or doesn't exist.
3. Can't reproduce this on my end but if you don't get the same problem when you kill the game with alt-f4 the driver is probably not to blame.
4. The applog you posted does not show this error, and it's missing the important information about your OpenGL renderer. A complete applog with or without this error (preferably with) would help a lot.
1. I tried replacing the eidos logo with the original... It played, but then went to a black screen and played the sound from the eidos logo repeatedly.
2. I guess this one was irrelevant to this discussion.
3. I do get the same problem with alt f4.
4. Hmm, I thought I posted the entire log... I'll try posting the newest one. Although for some reason it still says the eidos logo is the 1 frame raw video...

app log
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series  2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1738 on: 2010-03-04 08:29:08 »
You are indeed correct, a couple of missing parenthesis broke movies in 0.7.4b. Sigh..
Well, just wait for the next release then, I guess.

:EDIT:

Also found and fixed the crash bug experienced by titeguy3.
« Last Edit: 2010-03-04 08:58:53 by Aali »

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1739 on: 2010-03-04 09:22:13 »
Thanks Aali. Also i just noticed 0.7.4 has H264+AAC support so thanks alot for that as well.

sithlord48

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1740 on: 2010-03-04 13:37:38 »
@ aali, ok cause i was just about to say my movies don't work any more....
and i love the replacement ff7config.exe (so much nicer then a reg key!).
« Last Edit: 2010-03-04 13:39:21 by sithlord48 »

Covarr

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1741 on: 2010-03-04 15:04:17 »
3. I get a windows error "ff7.exe has stopped working" after choosing quit from the menu.
3. Can't reproduce this on my end but if you don't get the same problem when you kill the game with alt-f4 the driver is probably not to blame.
3. I do get the same problem with alt f4.
I've also been getting this problem. Though I wonder if it may be related to compatibility mode, which quite a few people are using, particularly if they're using FF7Music.

therage800

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1742 on: 2010-03-04 18:14:14 »
Yay movies work!

And I don't know if this was intentional or not but the game no longer crashes upon closing.

Also, love the transparent battle menu!

Edit

Just tested one of Clouds monologues; it does indeed work with fancy transparencies on!
« Last Edit: 2010-03-04 22:44:20 by therage800 »

sithlord48

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1743 on: 2010-03-04 18:36:54 »
yea mine crashed on closing with .7.4b. i will let u know how it goes when i get it installed at home.

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1744 on: 2010-03-04 19:07:45 »
0.7.5 seems to be working great now. All videos seem to be playing. Thanks alot Aali.

obesebear

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1745 on: 2010-03-04 19:12:38 »
H.264 and AAC support? Is this confirmed?

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1746 on: 2010-03-04 19:50:46 »
H.264 and AAC support? Is this confirmed?

i have tried eidoslogo sqlogo and opening.avi all in h264 with AAC audio and they all work from start to end without crashing (i had some problems with AAC LC but AAC main works fine)

EDIT- If you want to check out if H264 is working for you here is a opening i made a long time ago (its the original FF7 opening but from the PSX version which looked better then the PC and it was filtered smoothed and upscaled to 1280x960 also the audio is 44hz where the original is only 22hz) but now in H264 with AAC audio
just rename your opening.avi (for backup purposes) in your FF7 movie folder then unrar this one to the movie folder then run the game with 0.7.5.
http://www.mediafire.com/?e3fmdnemk3d

EDIT2- also i said 1280x960 above, actually that was a mistake (i have a 1280x960 version but this isnt it) it is actually 1280x896, sorry about that.
« Last Edit: 2010-03-05 07:38:22 by kranmer »

ryeshen

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1747 on: 2010-03-05 08:23:37 »
guys i need help...

i managed to installed the open GL-0.07.7b ... and its working fine(battles/menuscreens..etc) and the graphics were real nice. but for some reason my FMVs wont play anymore(even the opening FMV)... T_T
i loaded my save file(the first save point of the game) and was able to advance. but still the next FMV wont play(the scene where the reactor blows up)..

can someone help me?? i have this mods intalled on my ff7:
 v1.02official patch,
 YAMP(minus the cait sith/tifa cheat),
 NPC Reconstruction Project for FF7PC 0.6 mod  by Borde+ice_cold513+Stormmedia
 new spell patch
 APZ cloud
 
pls pls help!  :(

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1748 on: 2010-03-05 08:31:06 »
guys i need help...

i managed to installed the open GL-0.07.7b ... and its working fine(battles/menuscreens..etc) and the graphics were real nice. but for some reason my FMVs wont play anymore(even the opening FMV)... T_T
i loaded my save file(the first save point of the game) and was able to advance. but still the next FMV wont play(the scene where the reactor blows up)..

can someone help me?? i have this mods intalled on my ff7:
 v1.02official patch,
 YAMP(minus the cait sith/tifa cheat),
 NPC Reconstruction Project for FF7PC 0.6 mod  by Borde+ice_cold513+Stormmedia
 new spell patch
 APZ cloud
 
pls pls help!  :(

what do you mean GL-0.07.7b ? what version is that ?
"ff7_opengl-0.7.5b.zip" is the latest version. try that first and see if that fixes your problem.
PS- movies where broken in 0.7.4b but 0.7.5b the movies should work.
« Last Edit: 2010-03-05 08:32:56 by kranmer »

myst6re

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1749 on: 2010-03-05 10:34:59 »
Crash report:
Whenever I close ff7.exe, the game crashes.
crash.dmp