Author Topic: ERROR: init_indirect failed,  (Read 3386 times)

parasanity20

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ERROR: init_indirect failed,
« on: 2010-06-26 21:15:29 »
Okay, I didn't want to post here and bother people, but i've been trying to fix(setup right) my FF7 PC installation for almost 5 or 6 hours total now.

Whenever I open FF7 (with Alli[sp?]'s) custom 7.8b driver, it gives me a popup that says no useful indirect path could be found. (and yes, i've tried 7.3b and 7.x and blah blah like 20 different versions.)

all save slots are filled with saves;input.cfg is present and fresh.
I've tried all combinations of running as administrator and using compatability modes. (i'm running XP SP3)
I even just tried moving all of FF7 into a new location: C:\FF7 (and fixed the registry ect.) so there'd be no spaces or folders to go through to get to the game for the executable.

I can get into the game, and I have Team Avalanche's patch, and clearly things look nicer...but...things seem kinda...off. All things from sound to movies seem to function...but...there are little artifacts of color present on the backgrounds in almost all scenes, and menu text seem...slightly odd...but I can't put my finger on it, like it's being distorted a little.

here's the first part of my app.log-- sorry I don't know how to use the quote feature...

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 1.5.0 - Build 6.14.10.4864
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1200x900
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\FinalFantasyVII\Data\midi\midi.lgp
midiOutGetVolume returned: 32643264
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 20
MIDI set volume: 127
20% of 127 = 25
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
20% of 127 = 25
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
________________________
also on another note I was trying to apply the 'hand patch' using LGP tools, but when I click patch, it says the fice.dlls are in use by another program...but i'm almost positive they aren't.

also, is it okay to combine different alli's patchs? like the cfg from 7.8b with the fgd from 7.3b or something like that? or is that nuts?
also what are Microsoft.VC90.CRT.manifest and msvcr90.dll are they even relevant?

sl1982

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Re: ERROR: init_indirect failed,
« Reply #1 on: 2010-06-27 00:25:33 »
I would suggest you update your video card drivers. Intel is notorious for making crappy graphics so this is your main problem. I am not sure if newer drivers will help you as it seems that your card doesnt support many of the needed functions.

Aali

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Re: ERROR: init_indirect failed,
« Reply #2 on: 2010-06-27 18:09:45 »
The underlying problem is that you don't have NPOT (non power of two) textures. This in turn disables scaling which in turn makes the prevent_rounding_errors option not work as intended, and thus you have glitches. Try updating your graphics drivers as suggested above, if that doesn't help I'm afraid you'll have to step down your resolution to 640x480 for the time being.

pyrozen

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Re: ERROR: init_indirect failed,
« Reply #3 on: 2010-06-28 02:50:30 »
yes, goto the intel site  and use the wizard to update your video drivers. I was having a similar problem and switching to the newest drivers fixed everything for me. I have the Intel GMA 4 series.