Author Topic: adding new monsters - question  (Read 4524 times)

Krimson Hawk

  • *
  • Posts: 27
    • View Profile
adding new monsters - question
« on: 2010-06-28 23:20:21 »
is it possible to create a new monster from scratch and add it into the game? or do you have to replace and existing monster in order to add a new one?
I tried searching but I can't find any answers to my question

Kudistos Megistos

  • Banned
  • *
  • Posts: 3929
    • View Profile
Re: adding new monsters - question
« Reply #1 on: 2010-06-29 00:20:59 »
Yes it is. How do you think gjoerulv did it?

You'll need to use both Hojo and Proud Clod (unless you feel like editing scene.bin the old fashioned way (like I did, back in the day ::)). The only hitch is that you will need to use an existing model for the enemy, or replace one that is already there.

Come to think of it, if you want to create a new enemy with a new appearance, then you might have trouble doing it from scratch; I'm not sure whether the game will accept new enemy models, but I can't see why it wouldn't...

Krimson Hawk

  • *
  • Posts: 27
    • View Profile
Re: adding new monsters - question
« Reply #2 on: 2010-06-29 03:19:53 »
only one way to find out I suppose, the existing model I was working on was going to be for a summon but it is my first model and it's turning out more like a scaled down Titan. I've decided to just use it as a monster so I suppose when it's finished, it couldn't hurt to try and implement it as a new monster. I don't know how to do this exactly because I wouldn't know what file names to use unless of course I did replace an existing model. my objective here though is to implement a new monster without replacing an existing enemy, we'll see when the time comes I'll post some updates in a couple days.
Thanks for your information.

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: adding new monsters - question
« Reply #3 on: 2010-06-29 23:58:35 »
only one way to find out I suppose, the existing model I was working on was going to be for a summon but it is my first model and it's turning out more like a scaled down Titan. I've decided to just use it as a monster so I suppose when it's finished, it couldn't hurt to try and implement it as a new monster. I don't know how to do this exactly because I wouldn't know what file names to use unless of course I did replace an existing model. my objective here though is to implement a new monster without replacing an existing enemy, we'll see when the time comes I'll post some updates in a couple days.
Thanks for your information.
There's a FF7 File reconstruction project that lists almost all the monsters and characters in the battle.lgp(afaik its not yet finished). Just take a look at the name of what monster you need to change and if you can't find it maybe its not listed yet so good luck. :)

Krimson Hawk

  • *
  • Posts: 27
    • View Profile
Re: adding new monsters - question
« Reply #4 on: 2010-06-30 01:42:03 »
only one way to find out I suppose, the existing model I was working on was going to be for a summon but it is my first model and it's turning out more like a scaled down Titan. I've decided to just use it as a monster so I suppose when it's finished, it couldn't hurt to try and implement it as a new monster. I don't know how to do this exactly because I wouldn't know what file names to use unless of course I did replace an existing model. my objective here though is to implement a new monster without replacing an existing enemy, we'll see when the time comes I'll post some updates in a couple days.
Thanks for your information.
There's a FF7 File reconstruction project that lists almost all the monsters and characters in the battle.lgp(afaik its not yet finished). Just take a look at the name of what monster you need to change and if you can't find it maybe its not listed yet so good luck. :)
Thanks, I'll do that. I don't want to change the feel of the game at all, I just want to see what happens if I implement a completely new monster made from scratch. If I must replace an existing monster I'll try to make it one nobody will miss XD, I will be posting an update on the model I'm working on soon. By the way I was wondering, what's the max poly count usually used for monsters?

The Seer of Shadows

  • *
  • Posts: 1140
  • I used to be indecisive. But now, I'm not sure...
    • View Profile
Re: adding new monsters - question
« Reply #5 on: 2010-06-30 09:03:54 »
only one way to find out I suppose, the existing model I was working on was going to be for a summon but it is my first model and it's turning out more like a scaled down Titan. I've decided to just use it as a monster so I suppose when it's finished, it couldn't hurt to try and implement it as a new monster. I don't know how to do this exactly because I wouldn't know what file names to use unless of course I did replace an existing model. my objective here though is to implement a new monster without replacing an existing enemy, we'll see when the time comes I'll post some updates in a couple days.
Thanks for your information.
There's a FF7 File reconstruction project that lists almost all the monsters and characters in the battle.lgp(afaik its not yet finished). Just take a look at the name of what monster you need to change and if you can't find it maybe its not listed yet so good luck. :)

What each and every file in the battle.lgp is - we already know.  Link!
« Last Edit: 2010-06-30 09:11:26 by The Seer of Shadows »

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: adding new monsters - question
« Reply #6 on: 2010-06-30 13:38:13 »
only one way to find out I suppose, the existing model I was working on was going to be for a summon but it is my first model and it's turning out more like a scaled down Titan. I've decided to just use it as a monster so I suppose when it's finished, it couldn't hurt to try and implement it as a new monster. I don't know how to do this exactly because I wouldn't know what file names to use unless of course I did replace an existing model. my objective here though is to implement a new monster without replacing an existing enemy, we'll see when the time comes I'll post some updates in a couple days.
Thanks for your information.
There's a FF7 File reconstruction project that lists almost all the monsters and characters in the battle.lgp(afaik its not yet finished). Just take a look at the name of what monster you need to change and if you can't find it maybe its not listed yet so good luck. :)

What each and every file in the battle.lgp is - we already know.  Link!
Wow I've been searching for that but I only got the char.lgp list. Thanks for that link man. :)

Krimson Hawk

  • *
  • Posts: 27
    • View Profile
Re: adding new monsters - question
« Reply #7 on: 2010-06-30 20:18:18 »
only one way to find out I suppose, the existing model I was working on was going to be for a summon but it is my first model and it's turning out more like a scaled down Titan. I've decided to just use it as a monster so I suppose when it's finished, it couldn't hurt to try and implement it as a new monster. I don't know how to do this exactly because I wouldn't know what file names to use unless of course I did replace an existing model. my objective here though is to implement a new monster without replacing an existing enemy, we'll see when the time comes I'll post some updates in a couple days.
Thanks for your information.
There's a FF7 File reconstruction project that lists almost all the monsters and characters in the battle.lgp(afaik its not yet finished). Just take a look at the name of what monster you need to change and if you can't find it maybe its not listed yet so good luck. :)

What each and every file in the battle.lgp is - we already know.  Link!
you just saved me hours of work, I tried searching for something like that but I couldn't find it. Now I can begin having some fun ^.^