Author Topic: [WIP] Ruby Weapon Retexture Project  (Read 11695 times)

philman

  • *
  • Posts: 126
    • View Profile
[WIP] Ruby Weapon Retexture Project
« on: 2011-02-05 23:01:18 »
Hello guys!

i am making a retexture of ruby weapon.




in game screenshots.




Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [WIP] Ruby Weapon Retexture Project
« Reply #1 on: 2011-02-05 23:23:02 »
Seems your links aren't working. Doing it myself.










Kudistos Megistos

  • Banned
  • *
  • Posts: 3929
    • View Profile
Re: [WIP] Ruby Weapon Retexture Project
« Reply #2 on: 2011-02-06 00:45:38 »
This makes my eyes hurt.

Kίпg Ģµяµ

  • *
  • Posts: 38
  • Now in HD!
    • View Profile

philman

  • *
  • Posts: 126
    • View Profile
Re: [WIP] Ruby Weapon Retexture Project
« Reply #4 on: 2011-02-06 14:45:12 »
i try retexture to original but looks don't will work (because you can see one texture in one vertice and a diferent texture in other vertice so looks crazy  :-\)

kudistos.It much bright for your eyes or texture make you confused because it have Black Details?

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: [WIP] Ruby Weapon Retexture Project
« Reply #5 on: 2011-02-06 15:13:46 »
It's because there's no shading on the texture, meaning there's little to no realistic value whatsoever. It almost looks as if you've made a box with a radial gradient of red and black with Photoshop or Fireworks or something, and just slapped them on top of a UV map you spent a really small amount of time thinking about.

I suggest you have a look at someone like millenia's work (He's made more than enough tutorials on how to texture) and make sure you've spent enough time in your 3D suite to know which pixels of each texture sheet are assigned to which parts of the different model parts (this is more than likely going to require you to make your own UV map).
That way, you can work out where to draw certain details like Shadows and highlights, as well as more creative things like scratches and damage.

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: [WIP] Ruby Weapon Retexture Project
« Reply #6 on: 2011-02-07 17:10:05 »
Not to be an ass but I'd be lying if I was saying that this isn't totally horrible.

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [WIP] Ruby Weapon Retexture Project
« Reply #7 on: 2011-02-07 18:13:09 »
Keep it simple.  There's way too much going on.



The guy who did that one took at least an hour or two getting everything set up like he wanted it.

Gemini

  • *
  • Posts: 260
  • Not learner's Guru
    • View Profile
    • Devil Hackers
Re: [WIP] Ruby Weapon Retexture Project
« Reply #8 on: 2011-02-07 20:27:04 »
Wow at the last Ruby Weapon. Finally a textured model that looks like the goddamn thing instead of some giant made of random jewelery.

Shankifer

  • *
  • Posts: 203
  • Jack of all trades - Master of none!
    • View Profile
    • Facebook
Re: [WIP] Ruby Weapon Retexture Project
« Reply #9 on: 2011-02-07 20:53:39 »
I think with some shading and some hard black lines for definition (the claws are almost invisible) the texture would be nice. Maybe create a fake light source based on where the battle takes place.