Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 442083 times)

hinigashi

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #150 on: 2016-04-23 18:50:47 »
Hello

Testing adding characters to party, seem to be having no luck at all.. maybe im doing somin wrong, but im at the starting point to where the airship which crashed with Zidane, tried to add multiple characters but with no avail, is it due to where the story is at the moment?

EDIT: Maybe i misundestood, is it only thet card/item editing working at this moment in time? all stat change and party add does not seem to tweak at all, saves fine and does reconise the change if i load it again, but nothing ingame at all. saving again would go back to default.

EDIT: Figured it out, it was the auto save section where he comes out of the new zone from the downed airship, ran back to moogle, doh! haha Thanks again for AMAZING work!

Many Thanks
« Last Edit: 2016-04-23 19:23:28 by hinigashi »

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #151 on: 2016-04-24 01:57:30 »
Ok, I'm home, and as I said card editing is not stable. I'm getting confusing results. I kinda rushed a release because people won't let me finish, and maybe I haven't been too clear about it: This is still experimental!!

JokerTheRoyale

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #152 on: 2016-04-24 02:36:19 »
What about the Hot n Cold stuff? Its all grayed out for me, I dont mean to be a bother, was just wondering if you had the time to do it, or if it was an error on my end. I also have another question, would it be possible to add in Quinas Blue Magic through this?

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #153 on: 2016-04-24 09:01:15 »
hey gjoerulv

can you fix the card editing feature on your ff9 editor please

hinigashi

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #154 on: 2016-04-24 09:22:40 »
Zara did you not read 2 posts up? back off and let him get it done, unless you have somin to contribute? ...

Gjoerulv did you get my email?

eXistenZe

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #155 on: 2016-04-24 10:51:27 »
We got a full save editor a couple of days after the release of the game! Of course it has some problems and more will pop out from now on until it's fully working. Not a reason to start complaining.

BTW, didn't know you were implementing Hot n Cold editing. Nice one. I like the mini game itself, but the time you need to finish it is way to much.

JokerTheRoyale

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #156 on: 2016-04-24 16:29:29 »
It's not exactly Hot n Cold editable stuff, just the points you can get, I glanced over it, saw it was grayed out and was just curious. I dont think you can edit in chocographs or anything, which is fine, I love Hot n Cold.

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #157 on: 2016-04-24 18:58:04 »
Ok, I got home rel late last night. Now I have slept all day with a hangover from hell. :P I'll look into the various stuff now.

@hinigashi
Yes I got your mail. Keep in mind that the preview of the party in-game isn't updated.

EDIT:
It seems if (x = magic stones) then if (max x - current x =/= current x in use) then x set will somehow be recalculated by the game (but I'm not sure yet). That means each time I set an ability I have to adjust x accordingly. Which kinda ruins the convenience of a save editor. It becomes more of a hassle.

Controls that are disabled represents offsets I don't know where are. Thus the disabling.

« Last Edit: 2016-04-24 19:39:20 by gjoerulv »

hinigashi

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #158 on: 2016-04-24 20:54:36 »
@gjoerulv
I actully ment the donation part :P

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #159 on: 2016-04-24 21:56:38 »
hey

great job on the save editor so far, and how is the fixing coming along on the card editing stuff

and keep up the great work

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #160 on: 2016-04-24 22:15:29 »
@gjoerulv
I actully ment the donation part :P

Thank you, but no need for donations. :)

I released a new one with fix on the all cards operation.

Zara9

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #161 on: 2016-04-24 22:25:51 »
hey

thanks for fixing up the all cards bug problem

and with this new fix, will it not soft lock my game anymore on my ff9 steam game

kenichi

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #162 on: 2016-04-25 08:58:16 »
is program working for steam version?

hinigashi

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #163 on: 2016-04-25 19:28:14 »
is program working for steam version?

Sure does, check out the first page for info!

andercostald

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #164 on: 2016-04-25 19:34:09 »
Thank you, but no need for donations. :)

I released a new one with fix on the all cards operation.
The version 0.6.1b is corrupted....

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #165 on: 2016-04-25 20:02:28 »
The version 0.6.1b is corrupted....

In what way? Being a bit more specific wouldn't hurt.

EDIT: Taking a wild guess that you can't decompress the zip. I used another compression method on 6.1. I re-uploaded with a more "common" method.
« Last Edit: 2016-04-25 20:12:31 by gjoerulv »

steiner89

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #166 on: 2016-04-25 22:21:15 »
Ok so if I'm to play from my save on PS3, I'd have to get a save (Steam version, the .dat format) from someone who played it on Steam and got as far as me right? And then I can edit all the values I need that I can just look at on my .psv save?

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #167 on: 2016-04-25 23:11:42 »
That seams reasonable. But not all things are editable yet.

Exar661

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #168 on: 2016-04-26 07:07:57 »
First of all, I´d like to introduce myself, and second, thank gjoerulv for the amazing work, Thank you...

And I have one question, I was playing FFIX on my PS3 and I was wondering if there is a way to convert from PS3 save format (.PSV I think...) to Steam format (.dat), I would like to play FFIX on my laptop, or even iPad, would be in the future possible to convert one format into other?

I´ve also read 2 posts up that editing the values of a .dat to mimic my .psv would be a way... sounds feasible, I don´t want to edit everything, I just want a save game closest to my original one of PS3 as possible.

Again, thank you very much.

Ex-SOLDIER

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #169 on: 2016-04-26 09:16:19 »
So game is now downloading a 2.3 GB update. You guys think it will affect save editor somehow?

andercostald

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #170 on: 2016-04-26 16:08:11 »
So game is now downloading a 2.3 GB update. You guys think it will affect save editor somehow?
What news is about this great update???

Ex-SOLDIER

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #171 on: 2016-04-26 16:12:39 »
What news is about this great update???

According to update notes on the store page:

"The latest version will correct the following issues. Please update your app.

- The fog effect on the world map causing the screen to turn white on devices with certain video cards.
- Dismounting a Chocobo near Chocobo's Forest causes the Chocobo to appear above the forest.
- Dismounting a Chocobo directly below Ipsen's Castle causes Zidane to freeze.
- During the ending, a portion of the subtitles overlap before the previous sentence has finished.
- Other minor bugs fixed."


And this is a fun part.

Change #1915913
Changed Depots
377841/encryptedmanifests/beta/encrypted_gid_2: 9AC2D857FF3104B00E3563814B856668
377841/encryptedmanifests/beta/encrypted_size_2: 4EF76E4E2035991B81FCEB9C86C8DC7D
377841/manifests/public: 6984771203223543686 › 8100398315604498210
377841/maxsize: 7347882823 (6.84 GB) › 7636640769 (7.11 GB) (diff = +275.38 MB)
377842/encryptedmanifests/beta/encrypted_gid_2: 19DE24DE73BDDE200B969697883781B9
377842/encryptedmanifests/beta/encrypted_size_2: 15575984D1AC199D7B544E9FBAD4ED3E
377842/manifests/public: 4870278959809129114 › 8597867760427416351
377842/maxsize: 7347880152 (6.84 GB) › 7636642081 (7.11 GB) (diff = +275.38 MB)
branches/public/buildid: 1059527 › 1091896
branches/public/timeupdated: 1460458092 (April 12, 2016 – 10:48:12 UTC) › 1461660908 (April 26, 2016 – 08:55:08 UTC) (+4)
Changed changenumber – 1915501 › 1915913

Wow, a total 300 mb update masked with an 2.3 gb download. Great.

andercostald

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #172 on: 2016-04-26 16:35:49 »
According to update notes on the store page:

"The latest version will correct the following issues. Please update your app.

- The fog effect on the world map causing the screen to turn white on devices with certain video cards.
- Dismounting a Chocobo near Chocobo's Forest causes the Chocobo to appear above the forest.
- Dismounting a Chocobo directly below Ipsen's Castle causes Zidane to freeze.
- During the ending, a portion of the subtitles overlap before the previous sentence has finished.
- Other minor bugs fixed."


And this is a fun part.

Change #1915913
Changed Depots
377841/encryptedmanifests/beta/encrypted_gid_2: 9AC2D857FF3104B00E3563814B856668
377841/encryptedmanifests/beta/encrypted_size_2: 4EF76E4E2035991B81FCEB9C86C8DC7D
377841/manifests/public: 6984771203223543686 › 8100398315604498210
377841/maxsize: 7347882823 (6.84 GB) › 7636640769 (7.11 GB) (diff = +275.38 MB)
377842/encryptedmanifests/beta/encrypted_gid_2: 19DE24DE73BDDE200B969697883781B9
377842/encryptedmanifests/beta/encrypted_size_2: 15575984D1AC199D7B544E9FBAD4ED3E
377842/manifests/public: 4870278959809129114 › 8597867760427416351
377842/maxsize: 7347880152 (6.84 GB) › 7636642081 (7.11 GB) (diff = +275.38 MB)
branches/public/buildid: 1059527 › 1091896
branches/public/timeupdated: 1460458092 (April 12, 2016 – 10:48:12 UTC) › 1461660908 (April 26, 2016 – 08:55:08 UTC) (+4)
Changed changenumber – 1915501 › 1915913

Wow, a total 300 mb update masked with an 2.3 gb download. Great.
Does Memoria 0.6.1b work on this new update?

Brandonm

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #173 on: 2016-04-26 23:33:02 »
6.1b is working great just cant wait for editing for frogs and h&c mini games  ;D ;D ;D ;D ;D, the best about this is its easy to use like the black chocobo editor for VII cant wait for next update!!!

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6.1b)
« Reply #174 on: 2016-04-26 23:44:12 »
I've had no issues after update. Also found "frogs captured" and "Dragons slain" addresses. They actually were correct in 0.6b.

But "successful thefts" doesn't seem to work. Isn't that suppose to increment each time you successfully steal something?

Chocobo hot and cold is also different from PSX files. Searching for integer or double values for the direct value have proven useless...

Here are my notes when working on this (all addresses are in hex, absolute position):

Code: [Select]

items 1477 (1st bye nr, 2nd byte id)

CHARACTER 1 (ZIDANE)
BASE
spd 1677
mHP 1678
mMP 167A
mag 167C
str 167D
spr 167E

mdf 1690
mev 1691
def 1692
eva 1693
(attack not in savefile)

cHP 168C
cMP 168E

BONUS
bHP 16AC (bonus max HP)
bMP 16AE
spd 1694
mag 1695
str 1696
spr 1697

trance 1769
stausbits ?? (before trance?)
pools ??

equip 1698
exp 169D
magic stones 16AB
Ability1 1730 (Flee osv, 1 byte each)

Party 0x1F4B

GIL 1473

CARDS
draw 1467
lose 1469
win  146B

START at 1018 if 0 padding at start; 101B if not
(Looks like 0 padding at end (3x 0 bytes) -> start = 101B
IF 101B:
0 = Arrows
1 = Attack
2 = side or cpoint??
3 = ID (type: fang, goblin osv)
4 = MDef
5 = PDef
6 = side or cpoint??
7 = Attack type