Well, anyways, the fact that I don't know what you guys are talking about with this advanced stuff, is proof enough for me, I was correct. I'm just the idea guy on stuff like this, I'll leave the implementation to the pro's who understand the more complex stuff.

Though, don't get me wrong, I'm trying hard to learn how to do advanced game hacking, so far, the best I've managed, is hooking a function in GTA2(add money function), but, as far as anything else goes, I couldn't manage to decode the stack to figure out a data structure for Fable..
I'm getting there though, I need to learn more about the stack\registers\etc, and brush up on my ASM, I just figured out today, the SHL, is shift left, and I have no clue what that means.

(Something about shifting a byte, but I don't get what that means, like physically? In memory? Or shifting it's value?)
Anyways, I gotta try to get some sleep, been cool chatting, I hope that I at least inspired something good, even if I can't help as much as I'd like to.
