Author Topic: [FF8PC-2000] Project SeeD - FF8 GUI overhaul (2.0)  (Read 195878 times)

LeonhartGR

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #125 on: 2012-10-10 08:16:23 »
Thanks! I'll look at it if I have this problem.

dani_800

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #126 on: 2012-10-20 17:56:40 »
hi all. someone has the Spanish version of this mod and if you could tell me how to install the previous pages I have seen and do not understand much the truth, there are some who say that you should change the opengl but I have that file and I downloaded this persion but only image comes in png others say that we should put the ca mod folder in a folder called mod or MODPATH but I have that folder, the truth is that everything is a mess

please if you could tell me everything I need to install the mod and tell me if I could say if anyone has the Spanish version I porfa pass the link that is the most important.

Thanks and Sorry for the inconvenience.

WofulPaul

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #127 on: 2012-10-25 22:35:17 »
If i use this mod the game crashes when I use Eden and even when I use the move wishing star of Rinoa,what can i do?

SuperBeast

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #128 on: 2013-03-03 08:45:19 »
Bit of a necro post, but figured it's not worthwhile to start a new thread.  Is there a working link for the English version of this mod?  All the links appear to be broken.

falkTX

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SuperBeast

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #130 on: 2013-03-03 08:53:21 »
here you go:
http://www.mediafire.com/?caqqolqucj8rti9
You, Sir, are an absolute legend.  Many thanks.   :D

RyviusRan

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #131 on: 2013-06-28 07:22:45 »
Another necro but I can't seem to get the font to work.....
I changed the directory to the correct spot but I still can't get it to work....




dkma841

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #132 on: 2013-06-28 17:23:41 »
^
Quote
Q: How do I install it?

A: Extract all the files and put into /[modpath]/mods . Modpath being whatever you set it to in ff8opengl.cfg (obviously Aali's driver is required, 0.7.10b or higher)

Make a mods folder in the Final Fantasy Viii directory if you do not have it there, if you do place the mod in there and just set mod_path=mods and save.

RyviusRan

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #133 on: 2013-06-29 00:46:56 »
^
Make a mods folder in the Final Fantasy Viii directory if you do not have it there, if you do place the mod in there and just set mod_path=mods and save.

Still didn't work for some reason.....


ishiki

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #134 on: 2013-06-29 02:40:35 »
aali's go's directly into the mods folder, it specifies you have to create another folder within that.

your modpath is

modpath = mods

You have your folders in  and thats wrong
C:\Games\Final Fantasy VIII\mods\data

You need to create another folder within mods, and put the data folder in that.
C:\Games\Final Fantasy VIII\mods\mods\data

RyviusRan

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #135 on: 2013-06-29 03:20:43 »
aali's go's directly into the mods folder, it specifies you have to create another folder within that.

your modpath is

modpath = mods

You have your folders in  and thats wrong
C:\Games\Final Fantasy VIII\mods\data

You need to create another folder within mods, and put the data folder in that.
C:\Games\Final Fantasy VIII\mods\mods\data


I tried that and it still doesn't work.....
btw my directory is:
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VIII\mods\mods

Does that need to be changed?

devil_ti

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #136 on: 2013-07-01 21:01:20 »
You only need change "none" by "."

modpath = .

and paste the mod in the folder mods

what is your game language?

Damocles233

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #137 on: 2013-07-10 00:11:34 »
Hope this question isn't due to a lack of searching, since i've scoured the forums, does anyone have a working link to the SeeD project either 1.0b or 1.0c?

falkTX

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #138 on: 2013-07-10 02:41:05 »
Hope this question isn't due to a lack of searching, since i've scoured the forums, does anyone have a working link to the SeeD project either 1.0b or 1.0c?
There you go: http://www.mediafire.com/download/caqqolqucj8rti9/SeeD_v1.0c.7z

Damocles233

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #139 on: 2013-07-10 14:18:26 »
Thanks =)

Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #140 on: 2013-10-04 13:41:18 »
Hy. Very nice mod. Is it also available for the german version?

Paranoidtie

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #141 on: 2013-11-13 04:08:26 »
Does this mod improve the menus and character pics or the pre-rendered backgrounds??

tifalockheart1983

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #142 on: 2013-11-21 22:43:32 »
Hello I have been trying for ages to get this to work to no prevail, I have the latest aali's driver 07.11b need confirmation if all the options are correct.



Code: [Select]
# ff7_opengl-0.7.10b config file






## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to


change.


# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = NO
fullscreen = yes


# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in


textures/
mod_path = mods


# check your driver settings if this option doesn't seem to work
enable_vsync = yes


# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose


their detail
linear_filter = off






## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options


include only trivial bug fixes.


# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no






## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.


# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes


# prevent glitches due to rounding errors by rendering in the nearest (larger, if


supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes


# enable alpha blending for textures without an existing blending effect
fancy_transparency = on


# display frames per second counter in upper right corner
show_fps = no


# display some real-time debug information
show_stats = no


# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however,


deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes


# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no


I have made sure that I have hi res fonts on in the ff8 config and I have done a straight cut and past job of the mod into the into the mods folder
so I can not figure out why this is not working. Thank you for any help in advanced.

Code tags make the world go less tedious to scroll through. ~Covarr
« Last Edit: 2013-11-21 23:46:28 by Covarr's account »

Rundas

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #143 on: 2013-11-21 23:19:49 »
Try turning prevent rounding errors off? And also next time, post a long document in
Code: [Select]
tags.

tifalockheart1983

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #144 on: 2013-11-21 23:53:27 »
Try turning prevent rounding errors off? And also next time, post a long document in
Code: [Select]
tags.

Nope still has not worked, from turning off prevent round errors off just got screen shaking when going into battle.

freakozoid

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #145 on: 2013-12-21 04:55:05 »
http://www.megaupload.com/?d=QQ17WKGD
there enjoy the rest was made in a rush and I'll update it in the next few days again to fix this annoying opacity problem

if you find anything looking atrocious in the interface please send pics so that I know where to fix and what to fix^^
also what resolution you use would be nice

install instruction:
install aali's OpenGL driver v0.7.11b or later
configure mod path ( mod_path = . ) in FF8_opengl.cfg
extract the 7zip file to you FINAL FANTASY VIII\mods folder (if there is no mods folder in your FF8 directory create one)


the beta was made for a resolution of 1680x1050 but should work with other resolutions

have anyone a link for the german version?

kabooz

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #146 on: 2013-12-21 07:49:12 »
Here Project Seed Beta Dropbox
still nothing changed though, since I don't have Photo Shop anymore.

PS: everyone is welcome to try and fix it shouldn't be hard if you understand what's going on or just through some playing around like I did  :o


EDIT: updated a few files because I got the urge to try and iron out a few bugs, worked all right now the most glaring (for me) bugs have been vanquished please report if you find more bugs
« Last Edit: 2013-12-21 13:34:01 by kabooz »

Mcindus

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #147 on: 2014-01-01 22:45:30 »
Hello everyone! I'm new here and this is my first post, but I figured I would post here because the entire reason I joined this community was to share some new SeeD updates that I've been working on.  I ran across this forum when I first found Tifa's Mod for FFVII and loved it - but there aren't many mods for FFVIII - I was hoping to spark some new interest and after I found this Mod, I fell in love and have redone the rest of the GF portraits, and have been diligently working on the in-game cards.  I've also been working on redoing all of the magazine artwork (pet pals complete!)  I have managed to update the first 4 pages of Cards in the menu (and am currently working on the in-game cards, but don't know much about importing them back into the game... I'm pretty sure it could be done with Aali's driver at some point - using the 'direct' path like in FF7, or the 'mods' path... but I know nothing of OpenGL programming.  I know the cards are actually in the ff8.exe and have exported all of the TIMs and converted them to PNGs but have no way of placing those files currently)

Thanks!
(supernoob, no one mind me)
« Last Edit: 2014-01-04 21:47:14 by Mcindus »

EQ2Alyza

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #148 on: 2014-01-02 04:04:31 »
Hi, welcome to the boards. Glad you finally made it  :)

There aren't as many tools and Aali support for FF8 as FF7 unfortunately, but even creating mods that are potentially ready for a port helps. I imagine if it gets enough variety and attention around here, programmers will start working on ways to get them into the game.

Mcindus

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Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« Reply #149 on: 2014-01-02 08:12:34 »
Thank you Alyza!

I know that the tools are limited, but I saw that much more could be edited via the SeeD Project than I originally thought!

--------------------------------------------------
EDITED --- REMOVED OUTDATED LINKS
--------------------------------------------------

So - Right now, I am working on editing the master card file from the actual in-game Triple Triad card game.  It has 56 palettes, but I'm hoping to use my condensed master, import the high-res images and make it a PNG (and hopefully this PNG doesn't have to be split into 56 different files)

If at some point in the future, Aali enables a way to direct to these PNG's instead of the TIM's on the ff8.exe, the cards would work, so I'm going to finish my high-res transfer/mod in the hopes that one day we will have a Hi-Res Triple Triad card game to pack into FF8.

Here's hoping.


« Last Edit: 2014-02-12 01:19:46 by Mcindus »