Author Topic: [PSX/PC] Field editor - Deling (0.12.0b)  (Read 257097 times)

Cmishima

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Re: [0.7b] Deling - a FF8 field editor
« Reply #75 on: 2013-05-17 19:16:48 »
Hi there, there is a way to extract field files ( and other files ) from psx iso ?

ZackNeji

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Re: [0.7b] Deling - a FF8 field editor
« Reply #76 on: 2013-07-02 12:26:33 »
Can you tell me what is the game momento function?

Thx.

demeterf

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Re: [0.7b] Deling - a FF8 field editor
« Reply #77 on: 2013-08-08 16:58:05 »
Hello!
Somethings news about psx version  fs/fl/fi archive (read/write)?

Colly

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Re: [0.7b] Deling - a FF8 field editor
« Reply #78 on: 2013-08-08 17:20:40 »
Hello!
Somethings news about psx version  fs/fl/fi archive (read/write)?
PSX version of the game doesn't have FS/FL/FI archives ;)

demeterf

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Re: [0.7b] Deling - a FF8 field editor
« Reply #79 on: 2013-08-09 15:25:09 »
PSX version of the game doesn't have FS/FL/FI archives ;)

Ok, but this program can read the dialogi.

andreasaspenberg

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Re: [0.7b] Deling - a FF8 field editor
« Reply #80 on: 2013-08-13 17:27:05 »
i have tried it and i must say that this tool is very good. it can edit the text in the game completely. that means that custom dialogue can be created. that enables modding of the game. i tested it some more by trying to add encounters in trabia garden and that worked well. i am still learning how it works however. i just found a bug. the main_chr.fs file inside the field.fs file can be exported but not edited. this tool is very good as a modding tool however so i hope that work on it continues.
« Last Edit: 2013-08-17 22:12:42 by andreasaspenberg »

Gine

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Re: [0.7b] Deling - a FF8 field editor
« Reply #81 on: 2013-08-24 17:17:05 »
I see that Japanese font has 4 tables.

Can I add second, third, ..., tables for my font.

Thanks.  :)

Edit

I can do it now.  :D
« Last Edit: 2013-08-25 12:52:38 by Gine »

Gine

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Re: [0.7b] Deling - a FF8 field editor
« Reply #82 on: 2013-08-29 20:06:42 »
Can I use additional character of each files to translate to my language in PC English version?

I tried to use it but it do not show character when I copy variable likes {Jp001} to text field.

Thanks.  :)

meesbaker

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Re: [0.7b] Deling - a FF8 field editor
« Reply #83 on: 2013-09-30 22:49:33 »
Wow this is absolutely great! Ive seen that this is online for quite a while but I must have somewhat missed it until now. I have to say I like the interface even more than the one of MR - looks like you put more effort into this one ?

One question though - in MR we can export the music files from the fields and extract the akao frames that way. I wonder how the music files are stored on FF8 ? Seems the sound files in the fields are really just sounds not tracks. Do you have any information on that ? Would be cool if ffviii used a similar kind of akao music as ffvii so we could actually swap the files using MR and Deling and listen how they sound inside the other game :D
« Last Edit: 2013-09-30 22:52:15 by meesbaker »

Mischievousboy

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Re: [0.7b] Deling - a FF8 field editor
« Reply #84 on: 2013-12-19 22:24:02 »
This editor is fantastic. I'm currently having a blast going through the game and editing some of the dialog to make the characters sound less childish (except Selphie, of course). Seifer, for example, now calls Zell Chicken-shit instead of Chicken-wuss. I thought about adding a bit here and there to the script as well, but I haven't quite figured out how to do that yet without screwing up the timing of animations etc.

Is this still being actively worked on? Would love to see the added functionality to replace the backgrounds. Great work so far though!  :-D

LeonhartGR

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Re: [0.7b] Deling - a FF8 field editor
« Reply #85 on: 2013-12-20 01:41:03 »
I think "Chicken-wuss" is a classic quote... I'd never change that though! :D
Seifer was meant to be immature and childish... ;)

LeonhartGR

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Re: [0.7b] Deling - a FF8 field editor
« Reply #86 on: 2014-01-02 12:47:48 »
Please can someone tell me how to modify the start screen letters (New Game, Continue, Memory card...)? Thanks!
« Last Edit: 2014-01-02 12:53:01 by LeonhartGR »

Aavock

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Re: [0.7b] Deling - a FF8 field editor
« Reply #87 on: 2014-01-02 15:01:41 »
"NEW GAME", "Continue" and "Credits" are stored in the main *.exe. I haven't looked for the memory cards texts but I'm pretty sure they are included in the "FF8_EN.exe/FF8.exe" as well.

myst6re

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Re: [0.7b] Deling - a FF8 field editor
« Reply #88 on: 2014-01-02 16:25:22 »
I think LeonhartGR wanted to change the font, not the text.

Aavock

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Re: [0.7b] Deling - a FF8 field editor
« Reply #89 on: 2014-01-02 16:51:29 »
Oh ok, those are the same textures as the regular in-game dialogue letters so c:\ff8\data\eng\menu\hires\ and files are sysfld00.tex and sysfld01.tex, you'll need to hexedit the main exe after that.

By the way myst6re, did you have any chance to take a look at this thread (about re-importing resized *.tex files) ? I'm pretty sure is no big deal but I'm really stuck at this point so I can't work on improving the textures yet.

LeonhartGR

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Re: [0.7b] Deling - a FF8 field editor
« Reply #90 on: 2014-01-03 03:45:34 »
I want to change the text. We are making fonts with Agahnim and testing them.
« Last Edit: 2014-01-03 03:47:26 by LeonhartGR »

myst6re

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Re: [0.7b] Deling - a FF8 field editor
« Reply #91 on: 2014-01-03 07:44:20 »
So like 5way say, I think you can find these texts in FF8.exe. There are encoded in FF8 encoding.

Shard

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Re: [0.7b] Deling - a FF8 field editor
« Reply #92 on: 2014-01-20 01:38:42 »
I have a request for your next release, and it seems simple enough:
Can we add sounds to areas that have no sounds?
« Last Edit: 2014-01-21 02:38:26 by Shard »

Vehek

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Re: [0.7b] Deling - a FF8 field editor
« Reply #93 on: 2014-01-21 04:05:48 »
Can we add sounds to areas that have no sounds?
http://wiki.qhimm.com/view/FF8/FileFormat_SFX
Well, for now, you could extract the archives for those areas from field.fs, add .sfx files (with the appropriate names I assume) to them, and then reinsert them back into field.fs.

Shard

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Re: [0.7b] Deling - a FF8 field editor
« Reply #94 on: 2014-01-21 04:18:39 »
I know that I could do that, but I'd rather just click one button. It's a feature request. The project I'm working on has a pretty long time table, so I can wait patiently :)

K43SJ

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Re: [0.7b] Deling - a FF8 field editor
« Reply #95 on: 2014-02-05 08:18:34 »
This project still alive ?

Yugisokubodai

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Re: [0.7b] Deling - a FF8 field editor
« Reply #96 on: 2014-02-10 12:09:17 »
Please can someone tell me how to modify the start screen letters (New Game, Continue, Memory card...)? Thanks!

These text locate in mngrp.bin
Here is my screen shoot.


By the way, I dumped the text out here, in case you need it.


Code: [Select]
#WRITE(MyPtr, $DD6)
HAJIMARI<end>

#WRITE(MyPtr, $DDA)
TSUZUKE<end>

I dumped with Catographer, and you can modify the text and re-insert it to mngrp.bin with Atlas.
« Last Edit: 2014-02-10 12:13:35 by Yugisokubodai »

LeonhartGR

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Re: [0.7b] Deling - a FF8 field editor
« Reply #97 on: 2014-02-10 15:53:27 »
Thank you Yugisokubodai! I'll look into that as soon as I return home!  :)

Aavock

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Re: [0.7b] Deling - a FF8 field editor
« Reply #98 on: 2014-02-11 01:28:45 »
These text locate in mngrp.bin

How weird, the mngrp.bin does includes the in-game menu text but I found and edit (just to be sure) "New Game", "Continue" and "Credits" in the main FF8.exe...

Yugisokubodai

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Re: [0.7b] Deling - a FF8 field editor
« Reply #99 on: 2014-02-11 14:02:14 »
The one does affect the screen title's text is in mngrp.bin.
Exactly, it locates at $101A for "NEW GAME" and $1023 for "Continue". Screw the text with an hex editor and you'll see the change.