Hi Tirlititi,
I've managed to set the camera movements for my mod. At the bottom right corner of the script screen you have a blue dot that you can move through X,Y axes manually if you click on the "MoveCamera" function, and doing so you can see how the camera position in the screen changes, but these converted values for screen coordinates don't seem to work fine in the game. However, if I adjust X,Y values little by little in the function "MoveCamera" taking other fields values as a reference, I finally get to the camera shot I want.
I've also fixed the "static" field issue with the function "ReleaseCamera", that gets the camera back to its normal position after the movements, so that you control Zidane again with the normal scroll that follows him. This is better to do within a scene with disable move and menu functions, so that the camera movements and the turn to its normal behaviour happen without the possibility of moving Zidane through the screen (you can lose him for a while in the screen).
This is indeed complicated, but with (a lot of) patience you can get cool effects
