Yes this is a new person. Nice to meet all you. Now, to get down to business! I first went back through the history of the board, reading most posts pertaining to this, but I have yet to understand this. I read the battle.lgp database file on Alhexx's site, and think I have a somewhat simple understanding of it. What I am trying to do is take the not-so-complete Sephiroth patch I have found through searches on various search engines, and add some stuff to it. I know various characters such as Ged and The SaiNt have worked and updated the patch before, but I didn't wanna bother them by asking for their updated patch, cause that would've been rude to do. Besides, they both said they lost the updated patch in a harddrive crash or something. Anyways, I remember reading a thread started by Ged stating about editing the battle.lgp to alter Sephiroth's battle model's animations to use the animations that of Cloud for his limit breaks and such. Instead of begging around like an idiot, I decided to try it myself, and taking what info I could gather from that thread, went into LGPTools and tried my dumb guesstimate on how this could work. Unfortunately, my results weren't very impressive. I noticed that, from reading in Ged's post, that AB is for the limit breaks, hurt pose, etc. And from the battle.lgp database file I decided that SA prefixes are the Sephiroth files, and RT is the Cloud files. So, my idiotic logic decided to try and extract the RTAB file for Cloud, rename it SAAB, and replace Sephiroth's SAAB file with it. So I do so, and then load up the game. Everything goes fine, Sephiroth's battle model isn't messed up, or so I thought, until I tried a limit break. It surely did go through the correct Cloud animation for Braver, but Sephiroth's model got all screwy and weird looking while doing it. Kinda like he was all bent and twisted. Now comes my question. What did I do wrong? Hopefully someone can help me figure what I did wrong. There's probably even more that I'm missing, and my simple mind isn't realizing what it is yet....