I believe the yamp mini game patch can fix it with out needing v-snyc (which I like using) only thing is it forces 30fps on the mini games and in my opinion works well. I care less about Dan's 60 fps minigame mod which makes no sense due to the fact games back then were 30 fps max
You're wrong.
The playstation works internally at 60fps. The coaster and snowboard are 60fps on the PSX. The sub and bike games are 30 (frames are
doubled up on the PSX for this to work).
You are making the mistake of not differentiating between the internal speed of the playstation, and the output of an interlaced television (that also works on fields, not frames).
The coaster and snowboard minigames are actually unplayable on PC when not 60. Go and play the playstation versions, then try to play PC. You'll find that the handling is all wrong in the PC version due to losing 30 frames a second. I actually looked at this in an emulator. You can record the minigames using Fraps, and actually SEE each individual frame of the 60.
My mod isn't trying to do something that wasn't there originally, it is RESTORING the correct frame rate. Aali simply made the mistake of limiting them wrong. He has changed this for the next driver revision. The other problem was that the coaster aimer speed is wrong on PC... I corrected this too. I think Aali is also adding that to next driver revision.
On a related note, battles are 60fps on the PSX. It's just the main visuals are quadrupled. The menu part is not. Hence why Cait's / Tifa's / Battle reels are much smoother in the PSX version, and why lining the reels up is harder on PC.
You can see this here:
https://www.youtube.com/watch?v=67MvmmgaRjwWhat I am trying to say is, the whole game runs at 60fps on PSX. It's just a matter of which parts the designers limited, and what they limited to.