I am just wondering what the best method of installation is if I am using Satsuki's new standalone mod, if it is compatible at all?
Thanks
I'm not sure how the standalone works; if it just takes the flevel and encodes the backgrounds then I guess it should be compatible. In that case you'd use NT's standalone installer, then use Satsuki's after it. If Satsuki's standalone overwrites the flevel however then they won't be.
If 7th Heaven isn't an option, then could try Reunion; that should support having the satsuki backgrounds + NT.
Hey, thank you for making an amazing mod. This was my first playthrough of Final Fantasy 7, and the challenge did not disappoint while (mostly) remaining a reasonable game to complete on hard mode while not finding much of any of the optional content.
I played through every boss after Demon Wall by using Caith Sith's transform limit. It really is a shame that it was locked behind slots in the base game, and it makes him a very unique character to play in this mod. With White Megaphone, Transform, and Ribbon, I outlasted almost every boss with countered cure 3s, barriers, and regen. The only ones that presented much problem were ones with instant deaths or who were otherwise capable of just outdamaging me.
I played the entire game in hard mode with a few exceptions for bosses I got stuck on - Jenova Death, Carry Armor, and Hundred Gunner. Hundred Gunner is an extremely early boss but is a massive spike for how early it is in the game, and is much harder than anything that comes after it for a significant amount of time. This is probably the most egregiously overpowered boss, along with Jenova Death having the very easy Sephiroth fight in front of it that just serves as a long loading screen for the arguable most difficult required boss fight.
Here is a quick boss tier list I whipped up. Keep in mind I did not hunt down items excessively and barely grinded at all. I ended with a level 45 Cait Sith and the rest of the party at 40 or lower. Random encounters became harder than bosses, because I am at my most vulnerable before Caith Sith transforms.
Unrelatedly, a frustrating bug that I would like to ask to be fixed in any future versions of this patch is an issue with Cait Sith's name being rewritten. If you go to the Shinra Mansion with Cloud to get the Zack flashback, the game prompts for you to rename Cloud. I kept his name as Cloud. The game renames the Young Cloud, which is the Cait Sith character slot, so it forcibly changed Cait Sith's name to Cloud. I had to go hunt down a save editor and figure out how that worked to undo it since I hadn't saved since Hojo, which was pretty frustrating.
That's the first time I've seen the tier list format in here. Interesting approach to go with just Cait's Transform, but it's a pretty good Limit if you set up for it properly.
The rename thing is being retired completely from the next patch because it has a much more serious side-effect than Cait's name changing when Cloud's is changed. If Cait or Vincent are renamed directly using the Silver Chocobo in the Glacier, then their stats are actually re-initialised and any sources used on them are lost (but the source tracker used internally doesn't get reset, so they essentially lose their stats permanently).
So I have a question. I am playing 1.5 at the moment.
How far down exactly do you need to go in the Northern Crater to get the NPC to change the party leader. I went as far down as where the party congregate and then split up and I thought going beyond that point was non returnable (Although I could be wrong, that was going of vague memories). But when I climbed back out of the crater couldn't see any additional NPCs in the operations room?
You need to go all the way to the bottom when the party reunite again. This is the threshold of the point of no return, and you can talk to the characters to get items that they found on their respective paths. At this point, the game's internal progression value is set to 1998 and the split-up no longer happens when coming into the North Crater (whereas if you leave beforehand, you have to assign characters to paths again). Reason it was set behind this was to avoid the hassle of scripting up Tifa and Cid as party leader during these scenes.
Hey Sega_Chief, got a quick question. Got to Costa Del Sol, and I unlocked SP upgrading. Thing is for Cloud, I couldn't cancel out when I clicked his name. So I picked Ex-Soldier, but I didn't use any of the sources. The smiling guy said, hey you didn't use any, so I said cancel and continue. He took the sources back. But Cloud is still at level 1 of the SP chart now. I can't go back and use those sources, or pick another job class. What's going on? Did I glitch the game? Am I out of luck on using those sources?
Also, is there a way for me to reset my job classes in the game? Let me know. Thanks! Awesome mod by the way. I love the new additions.
When going into a character's upgrade menu, you have to pick one and then use the Sources it allocates for it. As a failsafe against players that might have maxed their inventory out using a tool or save editor (or for whatever reason may not want to use certain Sources given), it does allow the player to continue out with unused Sources but will give a warning beforehand:
Mr. Smile
“You can't take 'em with you!”
{CHOICE}Use remaining Sources
{CHOICE}Discard and continue
If they discard and continue, then the unallocated sources are lost permanently. The reason it's like this is because the game doesn't really have a way to check through its field script what the stats/sources used by a character are, and if Sources escape out of this menu and remain in the player's inventory then they can be allocated to different characters instead.
Also, there is no reset currently on a player's choice of Source upgrades but you can choose whichever of the 5 options each time you have an upgrade; you don't get locked into taking the same one each time.
One way to fix this is to use a save editor to go into Cloud's stats; you'll see he has 2 separate sets. One set is his 'base' stats, and the other is his Source stats; these get added together to make his final stats that you see in-game. You can reset his Source stats to 0 and then set the ones you wanted to pick manually. His Source options are:
{CHOICE}Ex-SOLDIER: Str+15{, }Mag+7{, }Vit/Dex+8
{CHOICE}Mercenary: Str/Vit/Lck+15
{CHOICE}Makonoid: Mag/Spr/Dex+15
{CHOICE}Duellist: Str/Mag/Dex/Lck+10
{CHOICE}COMMANDO: Str/Vit/Spr+12{, }Mag+6
So if you wanted to pick, say, Makonoid instead of Ex-SOLDIER you'd set his Source stats to 15 in Magic, Spirit, and Dexterity while setting the other Source stats to 0 (make sure to change the Source stats, and not his base stats). After that he'll be where he should be and you can just use the Source system in-game as normal when you get the next upgrade unlocked.