Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99999)  (Read 6143199 times)

grake

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99999)
« Reply #11950 on: Today at 03:15:51 »
From 2016, Relic Ring gives Auto-Wall (like a Protect Ring), +20 to Strength & Magic, as well as defending against Dual-Drain and Manipulate (used by some bosses). It will also absorb Hidden...but also Restorative; so if you use it, make sure to have some alternate means of healing (absorb Fire, for instance, using an Elemental Materia).

I realized this was for v1.4. What did you change relic ring's effects? It looks like you changed it to max vit and spr out instead of auto wall. No +20 str/mag... I assumed it was too much? It looks like absorb death and being undead. Am not sure about ???? yet.

I would like to give feedback if you plans to update NT mod. I am not sure if you would like to boost monsters' hp more like x1.5 or x2? I read the past posts and you explained that boosting hp would mess up on some systems. I hope 1.5 or 2 are ok to boost monsters' hp. I feel it was so easy to take it down. Monsters' stats for str and mag are still pretty good enough to beat my team up.

Is it possible for you to add a npc or something to let me know that I have more sidequests to look up after airship's npc with sidequests explanation?

I feel you gave SO much +dex on weapons. More elements or boost hp/mp?

If I don't want SP upgrade, but I would like to have small stats natural growth... Is there a chance for you to have this similar idea to your mind? It is probably good idea to ask in the new game screen before start a game, for instance, pick to depend on SP upgrade or small stats natural growth that you can't change after picking. NO source items if no sp upgrade.