FIRST OF ALL I LOVE THIS MOD AND I AM USING IT SINCE LOT OF TIME so great work SegaChief !
i just toss my 2 cent idea for the next mod patch. I propose humbly to rewrite the following stuff
PASSIVES:
Cloud: \\Innate Ability: Limit Boost//
Whenever a Limit Break is used, Cloud gains a stack that boosts his
Strength and Magic by +10. He can hold 3 stacks for a maximum boost
of +30.
most pathetic passive atm. if you think about it you need to stack 3 limits for make it worth something. No fight in FF VII except some bosses lasts so much time and by the time you meet some serious opponents you 1 shot em with cloud 3rd level limit. Is somewhat decent against special bosses etc but is a very useless ability during 70% of game. (consider red XIII get up to +50 wihtout doing nothing but waiiting!)
REWORK PROPOSED: for each 10% of missing health cloud gains defense%. For each 10%missing mana cloud gains magicdefense %. These effects cannot go over the normal cap. (this is intended to make clud more suitable in long term high burst fights, while red XII will be the more less bursty adapt versatile attacker.YUFFIE:\\Innate Ability: Perfect Dodge//
When hit by a physical attack, Yuffie temporarily gains max physical evasion
until either a few turns have passed or she is targeted for any magical effect
(including healing).
another pathetic passive: even with perfect dodge yuffie got attacked many times and still got hit /critted in lotsa of situations where i never found this passive quite handy. It feels like there is no passive at all.
REWORDK PROPOSED: Perfect dodge: The next time yuffie get attacked by a PHYSICAL ATTACK she halve the damage received unless the attack score a critical hit.STEAL MATERIA: replace formula instead of level difference to affect the chance of stealing, make it based on DEX and LUCK, which is more sensed in roleplay wise point of view.
[Revised Character Stats & Progression]
As mentioned in the Characters section, every character has been re-specced and can be built
in different ways using the new Source-Point/Rank-up system. Every character also has a unique
innate ability to give them more individuality in combat.
REWORK PROPOSED: Make stat growth a little bit more: i noticed after 4 or 5 times you stat up the process ends... this is quite disappointing. Make it possible more times BUT remove totally sources from loot drops from mobs (like the ones in genilka) This will avoid all 255 stat chars and make them keep teir difference in roles.
Make possible to remove party from midgard leaving (for example make a party of tifa aeris and reXII for example to avoid big spikes in level differencies)
Sorry for loing post: English is not my native language i hope i ve been clear as much as possible, Good gaming :çD