Hi SegaChief
What kind of issue can happen if I mix your patch with my own scene.bin/kernel.bin ?
My guess is that some battle would be broke since the scene.bin are different, but I could still edit the scene that make problem.
But maybe there is some other issue that can be expected.
I've look the Let's play from LetCreativityPlay on Youtube; your mod is very well made and Im wondering if I can mix up your fflevel and battle.lgp with different scene/kernel
My main reason is that I won't loose the change I made on kernel/scene but still want have the stuff you made :d (the lazyness ll kill me a day)
PS: i got the french version of the game in case that help.
EDIT: well I'm aware this request sound "egoist" and you probably don't had the time before for try this and maybe you don't know what can happen. I'm going to experiment it anyway and give you feedback about if you want.
I wasn't ignoring you; if you read my post above, I said I was going to be at work until 22:00 (10pm). Now, regarding what you're doing there are two serious things that are likely to happen (assuming you're working from a default scene/kernel and not NT ones):
1) You are going to get crashes when the game tries to load encounters that don't exist or which have no data in your scene.bin. Earliest this could potentially happen is in the 1st Reactor when you free Jessie's leg, but you might get a working debug fight for that and avoid the issue. You'll definitely encounter a crash sooner or later though.
2) Certain items are given out by enemies/events that are new, but they'll have 'blank' data in your kernel. Not sure how this will go down; I don't know if they'll cause a crash or not.
As far as using french files goes though, it should be compatible with the flevel, etc.
Hey, Sega. Just wondering if you could give my friend some advice. He's attempting to defeat the Bomb King, Gil Turtle and Godberry bosses and is at a loss. Could you give some advice about them? Thanks.
This might depend on which version he's playing; if it's 7H then it'll be 1.2, but if it's the normal installer then it'll be 1.3. There were some changes to these enemies between versions; I'll go with the 1.3 version of these enemies but if it is 1.2 then let me know.
Spoilers follow; to see the text, highlight it.
-) Gil Turtle
This guy's main trick is that he tries to store up MP so he can use a 'burst' of Contain spells when he's below half HP, or to use Foreclosure which can trigger anytime when a counter rises above 3; this counter will increase whenever Gil turtle has an 'inactive' turn. He only has 400MP total, so if you can keep this down it'll cripple these attacks. To do this, you might need to consider MP-damaging attacks and to keep your own party's MP as low as possible, to prevent Turtle from draining your MP to restore his own.
As far as your attacks go, you'll want to use Earth in some way (either as + Elemental in the weapon, or the spell) and having a Reflect Ring can help bounce back his own Contain spells for some extra damage if you rely on items to heal. He has 35,000HP overall and the Sleep status works on him, so try hitting him with that if you need some breathing space.
-) Bomb King
The King appears with four enemies called Vassal Bombs that will remove a party member from the battle if their HP reaches 0 and they detonate. So in addition to keeping your own party alive, you'll need to juggle keeping these Bombs alive too. The kind of attacks King will use also depends on how you hit him; if you favour physical attacks, he'll use physical attacks as well. If you use Magic, he'll favour Chain Detonation which hits everything on the field + has a chance to inflict Dual Drain. You can counter Dual Drain on the Bombs by either casting Dispel or Regen on them, or by applying Resist to them through either the Resist spell or a Vaccine item; Dual Drain is 'invisible' normally, but you can keep an eye on the Bombs' HP using Sense as they each have lower than 30,000HP.
The Bomb King has about 134,000HP, and will periodically counter magic damage with the Beta enemy skill. You can either Silence him to prevent this counter, or you could maybe equip fire absorption to have it heal you instead; if you do go with magic damage, then make sure to keep the Bombs' HP topped up, keep an eye out for them getting inflicted by Dual Drain, and watch out for an alternate version of Chain Detonation which, like Aps' Sewer Tsunami, will hit your party for back-attack damage. Barrier is definitely recommended, along with equipment for high physical defence. For damage, the Earth element is effective again but don't use anything with the Shoot element (some of the Bahamut summons will have this element).
-) Goldberry (the current name is a typo)
This is a complicated one. The fight is opened with Chef's Curse which sets a flag to have the party absorb the Restorative element. ThGoldberries have a chance to counter damage with one of 5 different variations of Golden Grudge:
#1) Inflicts damage equal to number of escapes, inflicts Poison, Confu, Mini, Dual, and Death Sentence.
#2) Inflicts 1/8th of current MP as damage, inflicts Reflect
#3) Increases the size of the target (no negative effects)
#4) Inflicts damage equal to half of the target's Max HP
#5) Inflicts damage equal to 3/4 of the target's Current HP
But the bamfoolery doesn't end there. When a Goldberry moves right, they get the Reflect status. When they move left, they get the Peerless status which doesn't display until they are struck. When they move forward, both these statuses are removed. You can also remove these faster by casting Debarrier on them.
To kill them, the best/fastest method, but riskiest, is to sweep the Goldberries with strong multi-target magic and then trying to recover from the counter-attack. If your friend beats Bomb King first and gets Quadra Magic, they can use that with a Summon or a spell like Ultima. For healing, use elemental damage/absorption (for instance, if you set your party up to absorb Fire damage you can use Fire spells to heal up; Goldberries don't have any attacks that Barriers will help with, so MBarrier isn't needed).
Hope that helps.
Edit: My effort to hide the text was an abject failure.