[...] And speaking of patch, I've got WIP adjustments to fix the issue where some rank up options were redundant. Let me know if these need adjustment:
I am sort of worried with Cloud being too weak if you take the physical route. I tried to go that way the first time and he wasn't really successful.
Is it me or he lacks +STR main weapons? I am looking at his weapons from my end game save, they are all +SPR, VIT, MAG, DEX, LCK. (I don't have his ultimate weapon). Ragnarok from Clod drop gives 8 materia slots, decent stats with Vit/Spr +20 which seems to indicate that he should be support/caster, Enhance Sword is a +20 MAG 6 slots too...it was personally hard for me to go +STR route during my rank choices because of this.
That said, I have a question on this:
{CHOICE}Ex-SOLDIER: +10 STR{, }+5 MAG/SPR
{CHOICE}Mercenary: +10 STR{, }+5 VIT/LCK
{CHOICE}Makonoid: +10 MAG{, }+5 SPR/DEX
{CHOICE}Shinra Trooper: +10 STR/DEX{, }+5 LCK
Should the first two have some DEX as well or if it can't have +DEX, have better STR? I thought the idea was to make Casters slower than Physical attackers and I don't understand the DEX increase on Makonoid.
I might be a little bit crazy but if I try:
{CHOICE}Ex-SOLDIER: +15 STR{, }+5 MAG/SPR
{CHOICE}Mercenary: +10 STR{, }+5 DEX/VIT
{CHOICE}Makonoid: +10 MAG{, }+5 SPR/VIT OR {CHOICE}Makonoid:+10 MAG/SPR
{CHOICE}Shinra Trooper: +10 STR/DEX{, }+5 LCK
The choices here looks equally interesting. Note that I think Magic in this game is way better than Physical DPS in general so
(1) I want to give him more STR on the first choice if he cannot have a DEX increase and weapons with no +STR...he can still have some magic uses
(2) A pure physical character with some speed and resistance
(3) A pure caster (I removed the DEX)
(4) A glass cannon with Luck evasion and crits
I know balancing all this is very difficult so you may need more than my own opinion...